2012
DOI: 10.1080/07380569.2012.734430
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Homemade PowerPoint Games: Game Design Pedagogy Aligned to the TPACK Framework

Abstract: While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the philosophical justifications for its use. They examine the research that has been conducted using homemade PowerPoint games in the classroom and detail how the implementat… Show more

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Cited by 16 publications
(12 citation statements)
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References 23 publications
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“…Some studies have proved its power to classroom activities more interactive (Clark, 2008;Cosgun Ögeyik, 2017;Meibauer & Aagaard Nøhr, 2018). To provide joyful activities, PowerPoint can present games for learners (Siko & Barbour, 2012). For the next emerging application is word processing, web browser, web 2.0 and social network.…”
Section: Findings and Discussionmentioning
confidence: 99%
“…Some studies have proved its power to classroom activities more interactive (Clark, 2008;Cosgun Ögeyik, 2017;Meibauer & Aagaard Nøhr, 2018). To provide joyful activities, PowerPoint can present games for learners (Siko & Barbour, 2012). For the next emerging application is word processing, web browser, web 2.0 and social network.…”
Section: Findings and Discussionmentioning
confidence: 99%
“…The final game content is integrated into Microsoft PowerPoint software, while the game interaction is realized through hyperlink and key response. PowerPoint is ubiquitous in schools and is suitable for rapid arrangement of changing curriculum content to adapt to more efficient teaching activities, even creating a virtual interaction with vivid effect (Price, 2008; Siko & Barbour, 2012). In order to improve the authenticity of the game process, we modelled the bronze mirror in 3 D Studio Max.…”
Section: Methodsmentioning
confidence: 99%
“…The aim of this research study is to investigate the effect of technology on FAL learning in a multilingual classroom. Siko (2012) notes that the emphasis on education adapting to the 21st century is to ensure that the rapid changes in technology are addressed. He also stated that it is essential that education remains up to date and that it even competes with the digital world in which the current generation lives.…”
Section: 7mentioning
confidence: 99%