Special Interest Group on Computer Graphics and Interactive Techniques Conference Proceedings 2022
DOI: 10.1145/3528233.3530739
|View full text |Cite
|
Sign up to set email alerts
|

Holographic Glasses for Virtual Reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
33
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 34 publications
(36 citation statements)
references
References 39 publications
0
33
0
Order By: Relevance
“…The image quality for performance is not well enough, it is mainly due to the speckle noise caused by the temporal and spatial coherence of the collimated laser beam used to shine the hologram and the initial random phases imposed on the holographic image during the calculation process. In fact, many approaches have been presented to reduce it, such as averaging the speckle noise using high‐speed refreshing multiple holograms, double phase encoding [ 9 ] , and camera‐in‐the‐loop neural network algorithm [ 11 ] . These techniques can be introduced to improve the image quality when a dynamic metasurface based SLM is available in the near future.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The image quality for performance is not well enough, it is mainly due to the speckle noise caused by the temporal and spatial coherence of the collimated laser beam used to shine the hologram and the initial random phases imposed on the holographic image during the calculation process. In fact, many approaches have been presented to reduce it, such as averaging the speckle noise using high‐speed refreshing multiple holograms, double phase encoding [ 9 ] , and camera‐in‐the‐loop neural network algorithm [ 11 ] . These techniques can be introduced to improve the image quality when a dynamic metasurface based SLM is available in the near future.…”
Section: Resultsmentioning
confidence: 99%
“…[7,8] In the first several works, the optical components should be set on the optical bench, with the limited spatial resolution of the virtual image. Thanks to the optimization of the system [9,10] and the introduction of the neural network, [11][12][13] part of the system can be compact and the spatial resolution has been improved. Due to the remarkable progress, more intentions from both academia and industry have been paid within these two years.…”
mentioning
confidence: 99%
“…It also offers unique benefits such as aberration-free high resolution images, per-pixel depth control, vision correction functionality [16][17][18] , as well as large color gamut. Recently, a lot of progress has been made in the field of computer-generated hologram (CGH) rendering, getting more attentions from the industry [19][20][21][22][23][24][25][26][27][28][29][30][31][32][33] . Many conventional issues of holographic displays such as speckle, image quality issue, and heavy computation load are demonstrated to be solved by aid of better CGH rendering model and improved computation power of recent graphics processing units (GPU) [34][35][36][37] .…”
Section: Holographic Displaysmentioning
confidence: 99%
“…However, most recent developments overlook the prevalence of refractive vision problems such as myopia, hyperopia, or astigmatism among potential VR users at least 23.9%, 8.4%, and 33% of the population, respectively [2]. Moreover, while the current near-eye display research is focused on the miniaturization of the headset to eyeglasses form-factor [3,4], wearing prescription glasses under a VR headset causes uncomfortable viewing experiences that break the feeling of immersion.…”
Section: Introductionmentioning
confidence: 99%