2011
DOI: 10.1177/1046878108325440
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History and Simulation/Gaming: Living With Two Solitudes

Abstract: The History and Simulation/Gaming special issue should be understood as being bi-directional. The historical theme refers to the use of games and simulations, to the study of history, and to the place of history-or perhaps, simply the dimension of time and change-in the use and design of games. Historians in universities, designers and players of the well-known historical games, and the gamers who read and contribute to this journal seem to belong to distinct classes. This special issue, a modest undertaking i… Show more

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Cited by 9 publications
(7 citation statements)
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References 3 publications
(2 reference statements)
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“…History-themed games and simulations have been employed in the classroom for more than 50 years (Chin, Dukes, & Gamson, 2009; Duke, 2000; Stasz, 1995) and the use of history-themed video games as tools in the classroom has developed more steadily over the past few decades (Corbeil, 2011). Such video games, though sharing many features with their pen-and-paper relatives, have some important distinctions.…”
mentioning
confidence: 99%
“…History-themed games and simulations have been employed in the classroom for more than 50 years (Chin, Dukes, & Gamson, 2009; Duke, 2000; Stasz, 1995) and the use of history-themed video games as tools in the classroom has developed more steadily over the past few decades (Corbeil, 2011). Such video games, though sharing many features with their pen-and-paper relatives, have some important distinctions.…”
mentioning
confidence: 99%
“…De esta manera, los historical game studies ponen énfasis en las características de los productos interactivos y cómo las necesidades lúdicas ejercen presiones en el discurso histórico que presentan. Merece la pena apuntar que la mayoría de las investigaciones en dicho campo se han centrado en el análisis de productos digitales, esto es, juegos de ordenador, pero las conclusiones extraídas pueden extrapolarse a artefactos analógicos, pues lo que caracteriza en última instancia a ambas tipologías es la naturaleza mediada por reglas de su discurso (Corbeil, 2011;Gonzalo Iglesia, 2016;Köstlbauer, 2013). La forma del discurso, en definitiva, media y condiciona su contenido.…”
Section: Lo Lúdico Y Lo Históricounclassified
“…It has not been judged prudent to submit my books and articles on wargaming to national research assessment exercises, lest they evoke a similar reaction. As Dr Pierre Corbeil (2011) put it recently, 'the power of the game as a tool for the study of possibilities has not been adopted by the historical profession as it exists in the universities of the world' (p. 419).…”
Section: The Stigma Of Wargamingmentioning
confidence: 99%
“…If you search on JSTOR for 'wargames', especially as a means of modelling historical rather than contemporary international conflicts, then the scholarly references dry up. Aside from a few sporadic and rather plaintive articles urging the use of hobby wargames in history classes (Corbeil, 2011;Glick and Charters, 1983), one would scarcely know from the academic literature that wargaming even existed.…”
mentioning
confidence: 99%