2018
DOI: 10.1587/transinf.2018edl8122
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High-Speed Spelling in Virtual Reality with Sequential Hybrid BCIs

Abstract: A new hybrid brain-computer interface (BCI), which is based on sequential controls by eye tracking and steady-state visual evoked potentials (SSVEPs), has been proposed for high-speed spelling in virtual reality (VR) with a 40-target virtual keyboard. During target selection, gaze point was first detected by an eye-tracking accessory. A 4-target block was then selected for further target selection by a 4-class SSVEP BCI. The system can type at a speed of 1.25 character/sec in a cue-guided target selection task… Show more

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Cited by 16 publications
(17 citation statements)
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“…As the optimal data length for each trial can be different, an adaptive selection of time window length using a dynamic stopping criteria can be a solution for BCI users [37][38]. Besides, the combination of SSVEP and other modalities, e.g., eye-tracking systems [39] can improve the performance compared with using two single-modality methods. However, efficiency of hybrid methods over single-modality methods needs to be investigated.…”
Section: Discussionmentioning
confidence: 99%
“…As the optimal data length for each trial can be different, an adaptive selection of time window length using a dynamic stopping criteria can be a solution for BCI users [37][38]. Besides, the combination of SSVEP and other modalities, e.g., eye-tracking systems [39] can improve the performance compared with using two single-modality methods. However, efficiency of hybrid methods over single-modality methods needs to be investigated.…”
Section: Discussionmentioning
confidence: 99%
“…Some studies have proposed a more flexible and dynamic paradigm [ 99 , 100 , 101 ] that involves extracting a small region by first detecting fuzzy areas of the user’s gaze. The system then encodes the targets in the extracted region by frequency to evoke the SSVEP and uses it to detect the target in the region at which the user is staring.…”
Section: Ssvep-based Hybrid Bci Spellersmentioning
confidence: 99%
“…Many SSVEP-based hybrid spellers have been proposed, and have delivered better performance than any single triggering method-based speller. Section 4 has provided several triggering methods that have been combined with the SSVEP to form a hybrid speller, including the visual ERP P300 [ 84 , 85 , 86 , 87 , 88 , 89 ], ET [ 96 , 97 , 98 , 99 , 100 , 101 ], EOG [ 102 , 103 ], and EMG [ 104 , 105 ].…”
Section: Trends Challenges Prospective Directions and Suggestionsmentioning
confidence: 99%
“…Among the various EEG-based BCI paradigms including motor imagery (MI), P300, and steady-state visual-evoked potential (SSVEP) ( Yin et al, 2015 ), SSVEP-based BCIs have been successfully applied to VR applications as a new hands-free communication tool, thanks to its high information transfer rate (ITR) and no (or less) training requirement ( Coogan and He, 2018 ; Stawicki et al, 2018 ; Choi et al, 2019 ; Grichnik et al, 2019 ; Monteiro et al, 2021 ). However, the number of visual stimuli used for SSVEP-based BCIs in VR environment was generally limited to four or five because of the relatively poorer performance of the SSVEP-based BCIs implemented using head-mounted displays (HMDs) than those implemented with conventional liquid crystal displays (LCDs) ( Chen et al, 2015 ; Yao et al, 2018 ). As will be shown in the results of this study, the increment of the number of visual stimuli (e.g., 9) greatly degrades the overall classification accuracy compared to previous studies because the SSVEP-based BCIs implemented with VR-HMDs are more prone to be affected by the peripheral vision due to the relatively short distance between the eyes and the display.…”
Section: Introductionmentioning
confidence: 99%
“…To effectively increase the number of target visual stimuli and/or elevate the overall performance of BCIs, a variety of hybrid BCIs combining EEG with other physiological signals, including video-oculography (VOG) ( Hong and Khan, 2017 ; Stawicki et al, 2017 ; Ma et al, 2018 ; Yao et al, 2018 ) and electrooculogram (EOG) ( Saravanakumar and Ramasubba Reddy, 2019 , 2020 ), have been developed. VOG is a non-invasive, video-based method to measure the movements of the eyes and is known to provide a high-precision estimate of the absolute coordinates of the eye gaze.…”
Section: Introductionmentioning
confidence: 99%