2010
DOI: 10.1007/978-3-642-15892-6_52
|View full text |Cite
|
Sign up to set email alerts
|

High Score! - Motivation Strategies for User Participation in Virtual Human Development

Abstract: Abstract.Conversational modeling requires an extended time commitment, and the difficulty associated with capturing the wide range of conversational stimuli necessitates extended user participation. We propose the use of leaderboards, narratives and deadlines as motivation strategies to persuade user participation in the conversational modeling for virtual humans. We evaluate the applicability of leaderboards, narratives and deadlines through a user study conducted with medical students (n=20) for modeling the… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
14
0
4

Year Published

2015
2015
2023
2023

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 37 publications
(19 citation statements)
references
References 5 publications
1
14
0
4
Order By: Relevance
“…Entre esses trabalhos, destacam-se: Halan et al (2010), Li et al (2012), Denny (2013), De-Marcos et al (2014) e Vassileva et al (2015, descritos nas próximas subseções.…”
Section: Trabalhos Levantadosunclassified
See 3 more Smart Citations
“…Entre esses trabalhos, destacam-se: Halan et al (2010), Li et al (2012), Denny (2013), De-Marcos et al (2014) e Vassileva et al (2015, descritos nas próximas subseções.…”
Section: Trabalhos Levantadosunclassified
“…Já com uma análise Tukey HSD, foi possível observar um número significativamente maior de interações dos participantes do grupo experimental em relação aos participantes do grupo de controle (p < 0,01). Assim, Halan et al (2010) aceitaram a hipótese H1. Outro resultado apresentado foi em relação à duração das interações, onde a diferença em tempo médio das interações entre o grupo experimental e o grupo de controle não atingiram significância estatística (p = 0,435).…”
Section: Halan Et Al (2010)unclassified
See 2 more Smart Citations
“…Flatla et al (2011) gamified several software calibration tasks, including a targeting task with a bare-bones fictional backstory about the universe being attacked by evil aliens; they found that gamification increased reported enjoyment. Halan et al (2010) found that adding backstory, leaderboards, and deadlines to an application prompting medical students to interact with a virtual patient to train the underlying conversation model increased the participation rate. Downes-Le Guin et al (2012) created a gamified version of an online questionnaire including a fictional fantasy theme and backstory, finding no significant effects.…”
Section: Storificationmentioning
confidence: 99%