2012 IEEE International Professional Communication Conference 2012
DOI: 10.1109/ipcc.2012.6408632
|View full text |Cite
|
Sign up to set email alerts
|

High concept and design documentation: Using Prezi for undergraduate game design

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2015
2015
2019
2019

Publication Types

Select...
3

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 4 publications
0
1
0
Order By: Relevance
“…As I have discussed elsewhere, Prezi's non-linear structure lends itself well to visualizing the many paths and possibilities of an adventure game (Ballentine, 2012). The presenter is free to add content anywhere across a limitless canvas while weaving connections between that content with Prezi's pan and zoom features.…”
Section: Writing Assignments In a Video Game Development Coursementioning
confidence: 99%
“…As I have discussed elsewhere, Prezi's non-linear structure lends itself well to visualizing the many paths and possibilities of an adventure game (Ballentine, 2012). The presenter is free to add content anywhere across a limitless canvas while weaving connections between that content with Prezi's pan and zoom features.…”
Section: Writing Assignments In a Video Game Development Coursementioning
confidence: 99%