“…These applications have become a part of daily life (Güncan, 2021c) and have revealed the concept of "electronic leisure". This concept has been used in the literature as "cyber leisure", "virtual leisure" (Nimrod & Adoni, 2012), "online leisure" (Green & Adam, 2009) and "digital leisure" (Bae, 2013;Chiribuca & Teodorescu, 2020;Grimley, 2012;Lehman, 2020;Lopez-Sintas et al, 2017;Rangaswamy & Arora, 2016;Redhead, 2016;Schultz & McKeown, 2018;Sharaievska & Hodge, 2018;Silk et al, 2016;Tham, 2019;Valtchanov & Parry, 2017;Wood et al, 2019). It is seen that the concept of "metaleisure" (Bayram, 2022) has also entered the literature regarding the subject.…”