2023
DOI: 10.31822/jomat.2023-8-1-67
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The magical realistic world of the virtual recreation

Abstract: The aim of the study is to seek an answer to the question of whether the concept of virtual recreation can be considered in the context of the magical realism. The study prepared for this purpose has been carried out from a conceptual point of the view. The data required for the research have been obtained by reviewing the relevant literature. The reviewing process has been carried out in the context of the concepts of “virtual recreation” and “magical realism” and the study has been limited to these concepts.… Show more

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Cited by 2 publications
(2 citation statements)
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“…There are numerous studies in the literature that examine the relationship between leisure time and digital technologies, which we have identified through a simple selection method (Mcdaniel et al, 2021;Schultz & Mckeown, 2018;Denktaş et al, 2023;Ho & Cho, 2021;Bingöl & Eker, 2022;Karaş, 2019;Martinez, 2021;Gezginci, 2020;Lepp et al, 2017;Sözbilir, 2019;Güncan, 2021;Yardigül & Zinderen, 2015;Kocaman-Karaoğlu & Atasoy, 2018;Choi & Dattilo, 2017;Yusufoğlu, 2017;Tel & Köksalan, 2009;Veal, 2016;Yalçın et al, 2017;Aydın & Birol, 2020;Karakaya, 2019;Çizmeci, 2015;Wood et al, 2019;Özkazanç, 2020;Himmetoğlu & Ayhan, 2021;Karakoç & Taydaş, 2013;Boshele & Çizmeci, 2016;Güleryüz et al, 2020;Akyürek et al, 2018;Bingöl, 2021;Güler & Özmaden, 2023;Lenneis et al, 2023;Erten, 2019). These studies provide insights into the relationship between leisure time and digital technologies, shedding light on various aspects and implications.…”
Section: Discussionmentioning
confidence: 99%
“…There are numerous studies in the literature that examine the relationship between leisure time and digital technologies, which we have identified through a simple selection method (Mcdaniel et al, 2021;Schultz & Mckeown, 2018;Denktaş et al, 2023;Ho & Cho, 2021;Bingöl & Eker, 2022;Karaş, 2019;Martinez, 2021;Gezginci, 2020;Lepp et al, 2017;Sözbilir, 2019;Güncan, 2021;Yardigül & Zinderen, 2015;Kocaman-Karaoğlu & Atasoy, 2018;Choi & Dattilo, 2017;Yusufoğlu, 2017;Tel & Köksalan, 2009;Veal, 2016;Yalçın et al, 2017;Aydın & Birol, 2020;Karakaya, 2019;Çizmeci, 2015;Wood et al, 2019;Özkazanç, 2020;Himmetoğlu & Ayhan, 2021;Karakoç & Taydaş, 2013;Boshele & Çizmeci, 2016;Güleryüz et al, 2020;Akyürek et al, 2018;Bingöl, 2021;Güler & Özmaden, 2023;Lenneis et al, 2023;Erten, 2019). These studies provide insights into the relationship between leisure time and digital technologies, shedding light on various aspects and implications.…”
Section: Discussionmentioning
confidence: 99%
“…The emotional responses observed within the context of VR are subject to the effect of several theoretical frameworks, namely Appraisal Theory, Extended Mind Theory, Socioemotional Selectivity Theory, and Transportation Theory [8], [9]. According to appraisal theory, emotions are believed to originate from an individual's evaluation of a given circumstance, taking into account many criteria such as its importance, alignment with personal goals, and perceived ability to effectively manage it.…”
Section: Theories Of Emotion In Vrmentioning
confidence: 99%