Proceedings of the 11th Conference on Advances in Computer Entertainment Technology 2014
DOI: 10.1145/2663806.2663826
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Head-worn mixed reality projection display application

Abstract: The main goal of this research is to develop a mixed reality (MR) application to support motion capture actors. This application allows seeing and exploring a digital environment without occluding the actor's visual field. A prototype is built by combining a retro-reflective screen covering surrounding walls and a headband consisting of a laser scanning projector with a smartphone. Built-in sensors of a smartphone provide navigation capabilities in the digital world. The integrated system has some unique advan… Show more

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Cited by 12 publications
(7 citation statements)
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References 25 publications
(19 reference statements)
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“…Retroreflective displays: Retroreflective material is often used together with mobile projection systems, such as, for example, head mounted projective displays (HMPDs). Either by wearing glasses [10,8,9,7], or without glasses [16,1], this results in a personalized experience. A similar system is currently commercialized [3].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Retroreflective displays: Retroreflective material is often used together with mobile projection systems, such as, for example, head mounted projective displays (HMPDs). Either by wearing glasses [10,8,9,7], or without glasses [16,1], this results in a personalized experience. A similar system is currently commercialized [3].…”
Section: Related Workmentioning
confidence: 99%
“…A similar system is currently commercialized [3]. However, besides [16] who raise the possibility of using perforated retroreflective material, to the best of our knowledge, previous approaches only make the augmentation on an opaque surface without taking into account the scene behind it [11,16,1].…”
Section: Related Workmentioning
confidence: 99%
“…The general problems with wearable augmented reality displays (particularly near-to-eye displays) are the restricted field of view, low light efficiency and involvement of bulky optical elements. In this paper, as an alternative to near-to-eye displays, we present the wide field of view, compact and light-efficient displays based on head worn pico-projectors andretro-reflective screensthat have been recently developed in our group for 2D/3D augmented reality applications [1][2][3][4][5][6][7]. First, we introduce a compact head-worn display assembled around a regular cap.…”
Section: Introductionmentioning
confidence: 99%
“…First, we introduce a compact head-worn display assembled around a regular cap. The system includes a MEMS projector based standalone wearable display providing the required computation, connectivity and power on the head and is used together with retro-reflective surfaces as image transfer screens [1][2][3]. The light from the wearable projector is directed back with minimum scattering and provides the viewer with bright displayed content for wide range of distance.…”
Section: Introductionmentioning
confidence: 99%
“…This paper is an extended version of an already published conference paper [1]. Here, we describe our prototype that we developed for a motion capture scenario and discuss how we think that this prototype could be used in other gaming, entertainment and training applications as well.…”
Section: Introductionmentioning
confidence: 99%