2014 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society 2014
DOI: 10.1109/embc.2014.6944400
|View full text |Cite
|
Sign up to set email alerts
|

Haptic proprioception in a virtual locomotor task

Abstract: Normal gait needs both proprioceptive and visual feedback to the nervous system to effectively control the rhythmicity of motor movement. Current preprogrammed exoskeletons provide only visual feedback with no user control over the foot trajectory. We propose an intuitive controller where hand trajectories are mapped to control contralateral foot movement. Our study shows that proprioceptive feedback provided to the users hand in addition to visual feedback result in better control during virtual ambulation th… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
6
0

Year Published

2016
2016
2021
2021

Publication Types

Select...
4
1
1

Relationship

1
5

Authors

Journals

citations
Cited by 6 publications
(6 citation statements)
references
References 11 publications
0
6
0
Order By: Relevance
“…That study included 18 subjects controlling virtual feet using hand movements to produce gait trajectories in a virtual environment. Our results indicated that users, provided with haptic through a physical link, and visual feedback (both sensations felt by the hands and visual observation), produced hand and virtual foot trajectories similar to biological gait trajectories (Karunakaran et al, 2014(Karunakaran et al, , 2017. We showed that for this to be a viable exoskeleton control method, the hands must be haptically connected either contralaterally or ipsilaterally to the feet.…”
Section: Introductionmentioning
confidence: 68%
See 1 more Smart Citation
“…That study included 18 subjects controlling virtual feet using hand movements to produce gait trajectories in a virtual environment. Our results indicated that users, provided with haptic through a physical link, and visual feedback (both sensations felt by the hands and visual observation), produced hand and virtual foot trajectories similar to biological gait trajectories (Karunakaran et al, 2014(Karunakaran et al, , 2017. We showed that for this to be a viable exoskeleton control method, the hands must be haptically connected either contralaterally or ipsilaterally to the feet.…”
Section: Introductionmentioning
confidence: 68%
“…Similar to those efforts, the long-term objective of our work is to allow users to intuitively express their desired gait kinematics and dynamics using their arms and hands as sensory and motor alternatives to their legs and feet. Our prior lower extremity research (Karunakaran et al, 2014(Karunakaran et al, , 2017 evaluated the feedback conditions required by the hand to produce gait kinematics. That study included 18 subjects controlling virtual feet using hand movements to produce gait trajectories in a virtual environment.…”
Section: Introductionmentioning
confidence: 99%
“…Studies have shown that teleoperation is effective in applications for upper-limb prostheses [32], in robot-assisted surgical systems [33], [34], and for rehabilitation, with information crossing between limbs [35]. Teleoperation of lower-limb exoskeletons has been investigated, but only in a virtual environment [36]. We propose to use a wrist exoskeleton to both teleoperate and receive sensory feedback about the state of a prosthetic ankle while walking ( Figure 1).…”
Section: Introductionmentioning
confidence: 99%
“…Only a few studies have investigated the application of sensory feedback in wearable exoskeletons [ 25 28 ]. And only in the study of De Castro [ 27 ], a limited number of SCI subjects were involved, who could use the feedback and walk without continuously looking at their legs.…”
Section: Introductionmentioning
confidence: 99%
“…And only in the study of De Castro [ 27 ], a limited number of SCI subjects were involved, who could use the feedback and walk without continuously looking at their legs. Similar to the lower-limb prostheses, the stimulation methods in the various studies varied (pressure cuff [ 25 ], electrostimulation [ 26 , 27 ] or haptic force feedback [ 28 ]) as well as the feedback parameters (knee torque [ 25 ], knee angle [ 25 ], hip angle [ 26 ], swing phase [ 27 ] and force under the feet [ 28 ]). There is a clear need for sensory feedback in wearable exoskeletons, but it is not clear which stimulation methods and which feedback parameters should be used.…”
Section: Introductionmentioning
confidence: 99%