2008 IEEE International Conference on Shape Modeling and Applications 2008
DOI: 10.1109/smi.2008.4548000
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Hands on virtual clay

Abstract: This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device coupled with a deformable foam ball that supports pressure sensors. These sensors detect forces exerted by the user's fingertips, and are used to control the configuration of a compliant virtual hand that is modeling soft virtual clay. During interaction, the user is provided both passive tactile feedback through the foam ball, and rea… Show more

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Cited by 11 publications
(14 citation statements)
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References 7 publications
(9 reference statements)
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“…However, these devices focus on coarse grasping and do not deliver haptic feedback to each finger independently. Other passive devices do distinguish the digits: Pihuit et al [23] used a foam ball with pressure sensors under each fingertip to control a virtual hand and the HandNavigator [15] is a modified 3D mouse with elastic finger pedals. To provide users with a larger workspace, Koyama et al [14] developed a partially passive exoskeleton that links fingertips to an elastic torsional shaft on the back of the hand.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…However, these devices focus on coarse grasping and do not deliver haptic feedback to each finger independently. Other passive devices do distinguish the digits: Pihuit et al [23] used a foam ball with pressure sensors under each fingertip to control a virtual hand and the HandNavigator [15] is a modified 3D mouse with elastic finger pedals. To provide users with a larger workspace, Koyama et al [14] developed a partially passive exoskeleton that links fingertips to an elastic torsional shaft on the back of the hand.…”
Section: Related Workmentioning
confidence: 99%
“…Simpler passive interfaces based on minimalist props can be used to stimulate the user's sense of touch during 3D interaction and offer a low-cost and lightweight alternative to active feedback [7,23,15,2]. While such approaches incorporate haptic feedback in an accessible manner, they are either limited to coarse grasping since fingers are not distinguished or they are grounded devices that limit the user's mobility.…”
Section: Introductionmentioning
confidence: 99%
“…A second definition is proposed by Swanson (2002) Pihuit, Kry, and Cani (2008) used foam balls as proxies to simulate the grasping of objects and Achibet, Marchal, Argelaguet, and Lécuyer (2014) used hand exercisers. Hoang, Smith, and Thomas (2013) proposed to use a passive deformable glove to perform 3D modeling tasks.…”
Section: Passive Haptic Devicesmentioning
confidence: 99%
“…For example, passive haptic feedback leverages input devices that benefit from enough internal elasticity to let users get relevant haptic cues when deforming them themselves. Pihuit et al [24] proposed an elastic device taking the form of a foam ball equipped with pressure sensors under each finger to perform sculpting tasks. Kry et al [18] proposed the HandNavigator, another passive device that allows users to control a virtual hand by slightly displacing the fingers inside of deformable thimbles.…”
Section: Alternative Haptic Feedbackmentioning
confidence: 99%