2016
DOI: 10.1007/s10055-016-0301-0
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Hand posture and gesture recognition techniques for virtual reality applications: a survey

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Cited by 131 publications
(59 citation statements)
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“…However, as previously discussed, gaze interaction remains a challenge at the intersection of technology, design, and human factors because it has several drawbacks in an input modality. Other efforts on recognizing facial expressions and gestures such as nodding as input exist, although they are mostly experimental [119][120][121]. Hand-held controllers ( Figure 5) are the most common current input devices, but text input is difficult with them.…”
Section: Interaction Designmentioning
confidence: 99%
“…However, as previously discussed, gaze interaction remains a challenge at the intersection of technology, design, and human factors because it has several drawbacks in an input modality. Other efforts on recognizing facial expressions and gestures such as nodding as input exist, although they are mostly experimental [119][120][121]. Hand-held controllers ( Figure 5) are the most common current input devices, but text input is difficult with them.…”
Section: Interaction Designmentioning
confidence: 99%
“…HAR has become a hot scientific topic in computer vision community. It is involved in the development of many important applications such as human computer interaction (HCI) [65], virtual reality [164], security [171], video surveillance and home monitoring [14, 138, 145, 156-161, 163, 223]. Therefore, the wide range of the activity recognition methods is directly linked to the application domain to which they are implemented [145].…”
Section: Introductionmentioning
confidence: 99%
“…lenge due to background noise, occlusions, and view angle, for example [6][7][8][9]. We propose making gesture recognition more accurate and robust with the use of a 2D Convolutional Neural Network (CNN) utilizing both color and depth information.…”
Section: Introductionmentioning
confidence: 99%