2017 IEEE Virtual Reality (VR) 2017
DOI: 10.1109/vr.2017.7892311
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Hand gesture controls for image categorization in immersive virtual environments

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Cited by 12 publications
(4 citation statements)
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“…Intuitive interaction in immersive environments plays a key role in increasing presence [36] which in turn can improve the overall user quality of experience. Seamless interactive VR systems often rely on hand interaction due to their multiple degrees of freedom [78] and human ability to use hands for acquiring and manipulating objects [2,41,63,94]. Previous studies have shown that bare hand interaction (i.e.…”
Section: Introductionmentioning
confidence: 99%
“…Intuitive interaction in immersive environments plays a key role in increasing presence [36] which in turn can improve the overall user quality of experience. Seamless interactive VR systems often rely on hand interaction due to their multiple degrees of freedom [78] and human ability to use hands for acquiring and manipulating objects [2,41,63,94]. Previous studies have shown that bare hand interaction (i.e.…”
Section: Introductionmentioning
confidence: 99%
“…These applications aim to achieve high user performance, and therefore need to mimic reality as closely as possible and enable highly immersive environments and natural interactions [36]. To achieve this, researchers have focused on developing VR interactions that use the human hand as an input tool [1], taking advantage of its multiple degrees of freedom [63] and the human ability to use hands for acquiring and manipulating objects with ease [57].…”
Section: Introductionmentioning
confidence: 99%
“…Researchers have highly focused on understanding, studying and classifying aspects of human hand usage when interacting with objects, with the aim of replicating grasping for robotic arms [26]. Moreover, researchers took advantage of humans' ability to use hands for acquiring and manipulating objects with ease [24,34] and have implemented grasping of virtual objects, aiming to achieve natural, intuitive interactions in Virtual Reality (VR). Aiming to mimic reality as closely as possible, grasping interactions have received increased attention from the VR community [6,7].…”
Section: Introductionmentioning
confidence: 99%