1994
DOI: 10.1007/bfb0049395
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Hamiltonian triangulations for fast rendering

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Cited by 46 publications
(50 citation statements)
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“…In graph theory, the problem of Hamiltonian cycle is to find a cycle passing through every vertex exactly once on a given graph. For triangular mesh, Hamiltonian cycle is a closed curve visiting vertices of the mesh once and only once and has been widely used in triangular mesh processing, such as model rendering [3], mesh compression [34], shape sculpture [1]. For generating Hamiltonian cycle on 3D surface, a greedy RING-EXPANDER algorithm [9] is adopted here, which is simple and linear in time and space.…”
Section: Hamiltonian Cycle On 3d Surfacementioning
confidence: 99%
“…In graph theory, the problem of Hamiltonian cycle is to find a cycle passing through every vertex exactly once on a given graph. For triangular mesh, Hamiltonian cycle is a closed curve visiting vertices of the mesh once and only once and has been widely used in triangular mesh processing, such as model rendering [3], mesh compression [34], shape sculpture [1]. For generating Hamiltonian cycle on 3D surface, a greedy RING-EXPANDER algorithm [9] is adopted here, which is simple and linear in time and space.…”
Section: Hamiltonian Cycle On 3d Surfacementioning
confidence: 99%
“…PROOF. Any set S of n points has a path triangulation (a triangulation whose dual graph has a Hamiltonian path), which can be constructed in O(n log n) time [2], [8] (Figure 8 illustrates such a triangulation of a point set). Denote by t the number of triangles in any triangulation of n points with h extreme points (t = 2n − 2 − h).…”
Section: Upper Boundmentioning
confidence: 99%
“…To achieve this, quantization techniques [50] are used, applied either globally, on the entire mesh [8,14,24,57], or partially, per region [12]. A vertex position is predicted from one or several of its neighbors by using delta coding [38] or linear prediction [4,23] along the vertex ordering imposed by the coding of the connectivity. Being imposed by the connectivity, this mesh traversal is still not optimal for geometry coding, other techniques [16,39] proposing to use the geometry as a driver of mesh traversal.…”
Section: Static Mesh Compressionmentioning
confidence: 99%