2007
DOI: 10.1007/978-3-540-74024-7_7
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Half Field Offense in RoboCup Soccer: A Multiagent Reinforcement Learning Case Study

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Cited by 61 publications
(55 citation statements)
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“…Around the 900th trial, the learning seems to have converged at 30% success, 70% failure, and 10% draw. Compared to the results of [5] that has around 30% success rate with 30,000 trials, the learning time is drastically improved (30 times quicker). Fig.…”
Section: Resultsmentioning
confidence: 80%
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“…Around the 900th trial, the learning seems to have converged at 30% success, 70% failure, and 10% draw. Compared to the results of [5] that has around 30% success rate with 30,000 trials, the learning time is drastically improved (30 times quicker). Fig.…”
Section: Resultsmentioning
confidence: 80%
“…As a result, we have much improved the learning time (30 times quicker!) compared to the result of the existing method [5] that has 32% success with communication and 23% without communication at around the 30,000th trial when the learning seems to have converged.…”
Section: Discussionmentioning
confidence: 92%
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“…The reinforcement given to the agents were inspired on the definitions of rewards presented in [3], and are different for the agents. For the goalkeeper, the rewards consists of: ball caught, kicked or driven by goalie = 25; ball with any opponent player = -25; goal scored by the opponent = -100.…”
Section: Experiments In the Robocup 2d Simulation Domainmentioning
confidence: 99%