Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play 2018
DOI: 10.1145/3242671.3242704
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GulliVR

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Cited by 39 publications
(9 citation statements)
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References 51 publications
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“…Populating large environments with virtual content is a challenge, however, without effective navigation techniques, users will not be able to explore content quickly and easily in these environments. Many techniques have been proposed to improve navigation, such as jumping [4,39], teleportation [5,22], virtual body resizing [1,18], and flying [26], among others.…”
Section: Navigation and Spatial Skills In Virtual Environmentsmentioning
confidence: 99%
“…Populating large environments with virtual content is a challenge, however, without effective navigation techniques, users will not be able to explore content quickly and easily in these environments. Many techniques have been proposed to improve navigation, such as jumping [4,39], teleportation [5,22], virtual body resizing [1,18], and flying [26], among others.…”
Section: Navigation and Spatial Skills In Virtual Environmentsmentioning
confidence: 99%
“…There are manifold reasons for visualization in VR, such as a better understanding of spatial relationships [64], or the increased presence and an improved cognitive map due to natural locomotion (i.e., walking) [38,61,62]. Nevertheless, these advantages cannot prevent us from possibly getting lost in the amount of visualized data, and, thus, we continue to need robust and intuitive highlighting techniques.…”
Section: Motivation For Extending Deadeye To Vrmentioning
confidence: 99%
“…We picked that setting for two particular reasons. First, if virtual and real rooms match in size and shape, locomotion can be achieved by natural walking, which has a positive impact on presence [50,26] and removes the need for additional, artificial navigation techniques, such as teleportation. Hence, players can focus more on the actual animal experience and are less distracted by accompanying functionalities.…”
Section: Example Realizationmentioning
confidence: 99%
“…If players stopped waving their arms mid-air, a "falling" procedure was applied. That transition was performed rapidly to prevent cybersickness [26].…”
Section: Bird Cagementioning
confidence: 99%