2017
DOI: 10.1007/978-3-319-68059-0_17
|View full text |Cite
|
Sign up to set email alerts
|

Guidelines for Designing Interactive Omnidirectional Video Applications

Abstract: Interactive omnidirectional videos (iODV) can offer informative, entertaining, and immersive experiences, especially when combined with novel platforms such as head-mounted displays. However, omnidirectional videos, and interaction with them, present many unique challenges. In the absence of existing guidelines that accommodate for these challenges, we present dos and don'ts for designing and producing interactive omnidirectional videos. We base these guidelines on numerous interactive systems that we have pro… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
13
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
3
3
1
1

Relationship

3
5

Authors

Journals

citations
Cited by 22 publications
(15 citation statements)
references
References 13 publications
(11 reference statements)
0
13
0
Order By: Relevance
“…The literature uses many different names to refer to 360-video. Among them are 360-degree video [1], immersive video [1], surround video [9], omnidirectional video [14] and spherical video [8].…”
Section: Terminologymentioning
confidence: 99%
See 1 more Smart Citation
“…The literature uses many different names to refer to 360-video. Among them are 360-degree video [1], immersive video [1], surround video [9], omnidirectional video [14] and spherical video [8].…”
Section: Terminologymentioning
confidence: 99%
“…Furthermore, there are papers providing guidelines for designing interactive 360-video applications. Saarinen et al [14], for example, provide hints for recording 360-videos (viewpoint, objects close to camera), hints regarding the types of content lending themselves for good presentation in 360-videos, hints regarding prominence and visibility of interactive objects and paths, and recommendations for transitions between 360-videos.…”
Section: Related Workmentioning
confidence: 99%
“…Some applications have utilized also additional modalities [28]. Argyriou et al [1] as well as Saarinen et al [32] have presented guidelines for omnidirectional videos in their research. Simulators and other interactive installations in museums form one potential application of ODV.…”
Section: Related Workmentioning
confidence: 99%
“…Using an HMD is an immersive and enjoyable way of viewing 360° videos [10] [14]. Such setups have already been used in countless contexts, such as collaborative wayfinding activities [9], industrial maintenance tasks [20], cinematic virtual reality [4] [18] [19], and recreational simulator experiences [6] [20].…”
Section: Introductionmentioning
confidence: 99%