2014
DOI: 10.17083/ijsg.v1i1.8
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Guidelines for an effective design of serious games

Abstract: There is an increasing awareness about the potential of serious games for education and training in many disciplines. However, research still witnesses a lack of methodologies, guidelines and best practices on how to develop effective serious games and how to integrate them in the actual learning and training processes. The process of integration heavily depends on providing and spreading evidence of the effectiveness of serious games. In this paper we present an overview on the factors that make serious games… Show more

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Cited by 77 publications
(49 citation statements)
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“…1 shows a workflow for effectively modding tabletop games for educational contexts. This workflow synthesises previous serious game development models [4,5,[17][18][19], incorporating guidelines aimed at educators [13,20], with a particular focus on tabletop GBL [6] and modding [12]. It further enhances previous research by categorising the steps by pedagogic and/or game design expertise and including gameplay loop analysis [21] as a method to map learning mechanics to game mechanics [22] in order to inform both choice and adaptation of games.…”
Section: Why Mod?mentioning
confidence: 98%
“…1 shows a workflow for effectively modding tabletop games for educational contexts. This workflow synthesises previous serious game development models [4,5,[17][18][19], incorporating guidelines aimed at educators [13,20], with a particular focus on tabletop GBL [6] and modding [12]. It further enhances previous research by categorising the steps by pedagogic and/or game design expertise and including gameplay loop analysis [21] as a method to map learning mechanics to game mechanics [22] in order to inform both choice and adaptation of games.…”
Section: Why Mod?mentioning
confidence: 98%
“…Serious games have demonstrated a significant potential in industrial education and training disciplines [22], [23], [24], given that organizations care for players' privacy and working atmosphere and especially do not use gaming data for appraisal or selection purposes, and clearly communicate this to employees [? ].…”
Section: Background and Related Workmentioning
confidence: 99%
“…In the design of the interactive e-book with an embedded educational game, there are several important principles: immersive storylines, goals based on targeted skills to be taught, feedback about progress, progressing through levels of difficulty, individualization, and provision of choice [38], [39], [40]. These studies showed that learning opportunities need to be integrated with the story content, a narrative needs to be built to support learning goals and encourage players to develop emotional connection with the characters, so that they will be motivated for learning.…”
Section: A Theoretical Backgroundmentioning
confidence: 99%