2019
DOI: 10.1007/978-3-030-11548-7_30
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Modding Tabletop Games for Education

Abstract: This paper describes a learning-objective-centric workflow for modifying ('modding') existing tabletop games for educational purposes. The workflow combines existing research for serious games design with novel systematic analysis techniques for learning and game mechanics and gameplay loops to improve the understanding and rigour of the process. A detailed worked example applies the workflow to the development of a serious tabletop game with the educational goal of increasing knowledge and confidence of perfo… Show more

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Cited by 17 publications
(19 citation statements)
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“…The findings further determined that TTX training offered opportunities for trainees to reflect on progress through self-analysis, and encouraged participants to learn from, and react to the strategies and actions of others like adversaries during an attack and defense training scenario. 46,73 The study established that despite their strengths, TTX SGs training has some shortcomings. It deciphered that some training activities were based on assumptions, relying on artifacts during training instead of actual incident handling equipment.…”
Section: Resultsmentioning
confidence: 98%
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“…The findings further determined that TTX training offered opportunities for trainees to reflect on progress through self-analysis, and encouraged participants to learn from, and react to the strategies and actions of others like adversaries during an attack and defense training scenario. 46,73 The study established that despite their strengths, TTX SGs training has some shortcomings. It deciphered that some training activities were based on assumptions, relying on artifacts during training instead of actual incident handling equipment.…”
Section: Resultsmentioning
confidence: 98%
“…The fact that TTX provides opportunities for practical, experiential learning is essential given that one of the main criticisms of traditional training methods like classroom or lecture‐based training is that they do not offer many opportunities for hands‐on experiential learning. Reference 46 holds that a key advantage which SGs with simulations and hands‐on exercises has over classroom teaching and lecture‐based education is that they allow trainees to achieve far more skills and understanding than those who engage mainly in theory. Reference 46 suggests that SG like TTXs blend theory and practice, thereby reinforcing students understanding of what they already know.…”
Section: Resultsmentioning
confidence: 99%
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