Abstract:The purpose of this article is to characterize gamification as an increasingly popular contemporary method of teaching, which is part of the Student-Centered Learning trend. The SCL philosophy, which promotes studentcentered approach as the central issue of the learning process, indicates gamification as one of the most effective and the most interesting method of motivating students to be put in the effort in gaining knowledge and derive satisfaction from their achievements in the scientific field. As indicat… Show more
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