2010 IEEE/RSJ International Conference on Intelligent Robots and Systems 2010
DOI: 10.1109/iros.2010.5650459
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Graph-based segmentation for colored 3D laser point clouds

Abstract: Abstract-We present an efficient graph-theoretic algorithm for segmenting a colored laser point cloud derived from a laser scanner and camera. Segmentation of raw sensor data is a crucial first step for many high level tasks such as object recognition, obstacle avoidance and terrain classification. Our method enables combination of color information from a wide field of view camera with a 3D LIDAR point cloud from an actuated planar laser scanner. We extend previous work on robust camera-only graph-based segme… Show more

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Cited by 138 publications
(90 citation statements)
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“…To avoid per-point normal estimation, Enjarini et al [12] designed the gradient of depth feature for plane segmentation, which could be rapidly computed. Graph-based segmentation using self-adaptive threshold was also used [13], [14] (0.17s per 148,500 points [13]). Although our method also uses a graph to represent data relation, our method differs from the previous methods as follows: 1) no RGB information is used; 2) no per-point normal estimation is required; and more importantly, 3) dynamic edge weights are used instead of static ones which fix the merging order as in [13].…”
Section: B Related Workmentioning
confidence: 99%
“…To avoid per-point normal estimation, Enjarini et al [12] designed the gradient of depth feature for plane segmentation, which could be rapidly computed. Graph-based segmentation using self-adaptive threshold was also used [13], [14] (0.17s per 148,500 points [13]). Although our method also uses a graph to represent data relation, our method differs from the previous methods as follows: 1) no RGB information is used; 2) no per-point normal estimation is required; and more importantly, 3) dynamic edge weights are used instead of static ones which fix the merging order as in [13].…”
Section: B Related Workmentioning
confidence: 99%
“…Deschaud and Goulette use a region growing approach made robust to noise by growing in a voxel space over the input data rather than the raw points themselves [13]. Some algorithms extend 2D graph cut theory towards 3D point cloud data [14,15,16]. These algorithms are designed for general object segmentation and their complexity is in general too high for plane detection, unlike the low-complexity algorithm proposed by Rabbani et al [17], which imposes a smoothness constraint on segmentation (discussed later in Section 4).…”
Section: Related Workmentioning
confidence: 99%
“…If 3D-data is available, 3D features such as surface normals or curvature might additionally be exploited [10,11]. However, visual or spatial boundaries need not always correspond to object boundaries [12,13], so not all ambiguities can be resolved [12,[14][15][16]].…”
Section: A Non-interactive Visual Segmentationmentioning
confidence: 99%