Proceedings of the Third International Conference on Learning Analytics and Knowledge 2013
DOI: 10.1145/2460296.2460350
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GradeCraft

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Cited by 46 publications
(7 citation statements)
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“…Economic meaning that the outcome is closely related to concept that benefit economic or organizational performance, purchasing being one of them [14,44], but also concepts that are closely approximate to the economic performance, brand equity, brand love or brand attitude [10,45,53] or some tourism research that includes experiences and brand awareness [98]. Cognitive and emotional performances are more specifically mental performances, in terms of knowledge, learning and attitudes [11,72,74], or anxiety reduction [99,107]. It must be noted that these outcomes differ in relation to psychological mediators, as these are crucial for stimulating subsequent outcomes and that these intermediaries are closely linked to gamification mechanics and their effect on people.…”
Section: Discussionmentioning
confidence: 99%
“…Economic meaning that the outcome is closely related to concept that benefit economic or organizational performance, purchasing being one of them [14,44], but also concepts that are closely approximate to the economic performance, brand equity, brand love or brand attitude [10,45,53] or some tourism research that includes experiences and brand awareness [98]. Cognitive and emotional performances are more specifically mental performances, in terms of knowledge, learning and attitudes [11,72,74], or anxiety reduction [99,107]. It must be noted that these outcomes differ in relation to psychological mediators, as these are crucial for stimulating subsequent outcomes and that these intermediaries are closely linked to gamification mechanics and their effect on people.…”
Section: Discussionmentioning
confidence: 99%
“…Individuals can make their own decisions and learn inductively (Prince & Felder, 2006), strengthening enthusiasm and competitiveness through creativity and innovation (Prince, 2004;Caponetto et al, 2014). It is then expected to contribute to behavior change in the future (Holman et al, 2013). In line with the study of entrepreneurship, this is a framework for analysis to show that this effect is present and is expected to answer the challenges of the middle-income trap with a gamification strategy model that results in changes in entrepreneurial behavior in psychological effects and entrepreneurial motivation.…”
mentioning
confidence: 83%
“…Students were instructed on the first day of class to plan out their semester using a “GradePredictor” tool in GradeCraft, a web-based learning management system (Holman, Aguilar, & Fishman, 2013). The students were reminded to update their projections following each exam.…”
Section: Methodsmentioning
confidence: 99%