2021
DOI: 10.33005/jasf.v4i1.162
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Gamification Model as a Business Strategy for MSMEs in Indonesia

Abstract: Gamification is a game design in a non-game context that can be applied to the Micro, Small, and Medium Enterprises (MSMEs) business. This study aims to see how the role of gamification can be a model in MSMEs business activities and performance. The sample is 13 of 34 MSMEs business managed by students at the Provincial level in Indonesia who are student representatives at the Branch Leaders, Branch Managers, and Regional Leaders in a hierarchical structure. First, the root of the problem is viewed from secon… Show more

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Cited by 7 publications
(7 citation statements)
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“…The gamification model's possible use is thought to produce emotions to relieve stress on engagement, motivation, friendly competition, cooperation, and behavior modification in many situations, including activities, customer loyalty, and consumer experience (Saputra & Fig. 1 Semantic auto coding analysis using NVivo Rahmatia, 2021). The data analysis reveals several critical themes grounded empirically and well supported by evidence gathered from interview quotes.…”
Section: Resultsmentioning
confidence: 88%
See 1 more Smart Citation
“…The gamification model's possible use is thought to produce emotions to relieve stress on engagement, motivation, friendly competition, cooperation, and behavior modification in many situations, including activities, customer loyalty, and consumer experience (Saputra & Fig. 1 Semantic auto coding analysis using NVivo Rahmatia, 2021). The data analysis reveals several critical themes grounded empirically and well supported by evidence gathered from interview quotes.…”
Section: Resultsmentioning
confidence: 88%
“…2. This occurs due to the dynamics process's influence on the player's mental state while expressing strategic behaviors and actions (Saputra & Rahmatia, 2021).…”
Section: Applicability Of Gamification In Online Retailmentioning
confidence: 99%
“…Recently, Micro, Small, and Medium Enterprises (MSMEs) are starting to seek solutions in gamification. One study (Saputra & Rahmatia, 2021) found that 83% of MSMEs in Indonesia adopted gamification to foster their employees' motivation. Gamification is becoming an efficient method/mechanism supporting organizations to immerse their workforce more deeply in business processes and tasks (Cardador et al, 2017).…”
Section: Gamificationmentioning
confidence: 99%
“…A decrease in consumer demand greatly impacts the service industry, such as wholesale and retail sales, tourism (Bale et al, 2020).Survey data shows thatduring the pandemic, 94.69% of businesses experienced a decline in sales. Based on business scale,sales decreased by more than 75%, experienced by 49.01% ultra-micro businesses, 43.3% microbusinesses, 40% small businesses, and 45.83% medium businesses (Saputra & Rahmatia, 2021).…”
Section: Introduction Background Statementmentioning
confidence: 99%