2013
DOI: 10.1109/access.2013.2281080
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GPU-Accelerated Visualization of Scattered Point Data

Abstract: As data sets continue to grow in size, visualization has become a vitally important tool for extracting meaningful knowledge. Scattered point data, which are unordered sets of point coordinates with associated measured values, arise in many contexts, such as scientific experiments, sensor networks, and numerical simulations. In this paper, we present a method for visualizing such scattered point data sets. Our method is based on volume ray casting, and distinguishes itself by operating directly on the unstruct… Show more

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Cited by 6 publications
(5 citation statements)
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“…While OD theory is an established, thorough and complete theory of Figure 1 shows two-dimensional reconstructions of the diffraction pattern. The main features are consistent with the observations of Jagner et al [2] and Falch et al [11] The major difference is in the diffuse streaks. The streaks of the current pattern have no explicit intensity maxima whereas Jagner et al could assign maxima to either the orthorhombic or monoclinic unit cell.…”
Section: Introductionsupporting
confidence: 91%
“…While OD theory is an established, thorough and complete theory of Figure 1 shows two-dimensional reconstructions of the diffraction pattern. The main features are consistent with the observations of Jagner et al [2] and Falch et al [11] The major difference is in the diffuse streaks. The streaks of the current pattern have no explicit intensity maxima whereas Jagner et al could assign maxima to either the orthorhombic or monoclinic unit cell.…”
Section: Introductionsupporting
confidence: 91%
“…In order to facilitate the rotation, the patient can comfortably remain seated or stand on an automatic spinning platform. There are other interesting research works that combine X-ray imaging and GPU processing, like the one discussed in [38].…”
Section: A Rotating Patient One Sensor and Dense Surface Mappingsmentioning
confidence: 99%
“…One way is to reduce the sampling number directly, like empty-space skipping [18], early ray termination [19]and multiresolution algorithm [20,21], but the texture organization is complicated in multiresolution method, and the multidimensional transfer function design is hard [22], in addition, boundary fusion between different resolutions needs extra processing [23]. Another way is value estimation, for example, Zhang et al [24] presents a strategy using cubic B-spline method to estimate sampling values from neighboring samples with rendering speed 17 to 34 fps, and T. L. Falch et al [25] directly use scattered point data to estimate all the sampling values of volume dataset. Although workload reduction can realize speed-up, but in some cases, insufficient sampling rates may degrade image quality.…”
Section: Introductionmentioning
confidence: 99%