2021
DOI: 10.22219/jinop.v7i1.15176
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Gim edukasi berbasis android sebagai optimasi pembelajaran daring di masa pandemi Covid 19

Abstract: The innovation in Information and Communication Technology (ICT)-based learning media is a critical learning alternative during the Covid-19 pandemic. One of the ICT-based learning media is android-based educational games. This research aims to develop android-based educational games on object-oriented programming (OOP) courses for Information Technology Education (ITE) students and to find out the feasibility of this product in online learning optimization. This research employed Research and Development (R&a… Show more

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Cited by 5 publications
(2 citation statements)
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“…The combination of text, audio, images and video in one system is the main principle in multimedia learning. As for the existence of navigation and interactivity that allows two-way interaction between the system and the user to be part of the fun as well as providing feedback to the user (Ayuningtyas & Rinawati, 2020;Hasanah et al, 2021). Through this interactive learning multimedia it makes learning activities more fun and increases student learning activities so that learning independence is realized which will eventually lead to meaningful learning for students (Kadarsih & Fitria, 2022;Lauc et al, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…The combination of text, audio, images and video in one system is the main principle in multimedia learning. As for the existence of navigation and interactivity that allows two-way interaction between the system and the user to be part of the fun as well as providing feedback to the user (Ayuningtyas & Rinawati, 2020;Hasanah et al, 2021). Through this interactive learning multimedia it makes learning activities more fun and increases student learning activities so that learning independence is realized which will eventually lead to meaningful learning for students (Kadarsih & Fitria, 2022;Lauc et al, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…Saran tersebut didukung oleh hasil penelitian lainnya bahwa dimasa pandemi ini guru perlu mengatur siswa dalam format game sehingga siswa tetap segar dan selalu siap menerima pembelajaran (Aulia et al, 2021;Oluk & Korkmaz, 2016;Zuhair et al, 2021). Dimasa pandemi pembelajaran berbasis game menjadi alternatif yang dapat meningkatkan keterlibatan siswa dalam belajar (Hasanah et al, 2021). Jadi, seperti yang telah ditunjukkan oleh banyak penelitian, para siswa lebih cenderung terlibat aktif dalam pembelajaran ketika mereka menikmati dan bersenang-senang mempelajarinya.…”
Section: | Pendahuluanunclassified