2022
DOI: 10.48550/arxiv.2204.07126
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GIFS: Neural Implicit Function for General Shape Representation

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Cited by 2 publications
(2 citation statements)
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“…There have been many 3D scene representations, such as multiview images [60,77], textured meshes [38,85], point clouds [1,61], and voxels [42,75]. Recently, some methods [11,41,44,51,76,96,103] propose implicit neural representations to represent scenes, which uses MLP networks to predict scene properties for any point in 3D space, such as occupancy [44,67], signed distance [41,51], and semantics [23,103]. This enables them to describe continuous and high-resolution 3D scenes.…”
Section: Related Workmentioning
confidence: 99%
“…There have been many 3D scene representations, such as multiview images [60,77], textured meshes [38,85], point clouds [1,61], and voxels [42,75]. Recently, some methods [11,41,44,51,76,96,103] propose implicit neural representations to represent scenes, which uses MLP networks to predict scene properties for any point in 3D space, such as occupancy [44,67], signed distance [41,51], and semantics [23,103]. This enables them to describe continuous and high-resolution 3D scenes.…”
Section: Related Workmentioning
confidence: 99%
“…However, SDFs are constrained to modeling watertight shapes limiting their use in open surfaces (e.g., garments). Unsigned distance fields [10] (with Ball-Pivoting [5]) and GIFS [58] are alternatives that support open surfaces and mesh generation. To model high-quality shape, recent methods employ vector quantization together with transformers [53,37].…”
Section: Related Workmentioning
confidence: 99%