Dynamic Systems and Control 1997
DOI: 10.1115/imece1997-0390
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Getting a Feel for Dynamics: Using Haptic Interface Kits for Teaching Dynamics and Controls

Abstract: Low cost, single-axis force reflecting joysticks were used to teach students about electromechanical systems, dynamics and controls. The students assembled the devices from kits, tested and analyzed them, and used them to interact with computer models of dynamic systems. The devices helped students to appreciate such phenomena as equivalent inertia, friction and the effects of changing control system parameters. They also generated high enthusiasm among the students, particularly when used in cooperative “hapt… Show more

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Cited by 22 publications
(3 citation statements)
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“…wearable devices(exoskeletons) can be used to feel forces of mechanical systems like in the TESLAGLOVE which is used in teaching simulators. Some Haptic devices can even be assembled as a training itself, and used to teach dynamics and controls when used in simulation [28] [29]. video games joystick can be reprogmmed to work with developed simulations to teach engineering students about moment of inertia, internal forces diagrams, and statics reaction problems [30].…”
Section: Applications Of Haptic Devices In Different Fieldsmentioning
confidence: 99%
“…wearable devices(exoskeletons) can be used to feel forces of mechanical systems like in the TESLAGLOVE which is used in teaching simulators. Some Haptic devices can even be assembled as a training itself, and used to teach dynamics and controls when used in simulation [28] [29]. video games joystick can be reprogmmed to work with developed simulations to teach engineering students about moment of inertia, internal forces diagrams, and statics reaction problems [30].…”
Section: Applications Of Haptic Devices In Different Fieldsmentioning
confidence: 99%
“…The motion of the device and operator are coupled, and the operator dynamics close the force loop, creating additional feedback. A simple one-degree-of-freedom haptic paddle [71,72,73,74,75,76] was produced for the purpose of implementation and testing, shown in Figure 7. This design was chosen for versatility and low cost, and was scaled up for increased force capability.…”
Section: Stiffness Compensationmentioning
confidence: 99%
“…Grounded interfaces are able to display forces that come from grounded sources without ambiguity. As the literature shows, they are able to display an object's geometric characteristics such as size, shape and texture (Minsky et al, 1990), as well as a system's dynamic characteristics such as mass, stiffness and friction (MacLean, 1996;Richard et al, 1997).…”
Section: Motivationmentioning
confidence: 99%