2017 IEEE Symposium on 3D User Interfaces (3DUI) 2017
DOI: 10.1109/3dui.2017.7893331
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Gesture elicitation for 3D travel via multi-touch and mid-Air systems for procedurally generated pseudo-universe

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Cited by 25 publications
(14 citation statements)
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References 37 publications
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“…The gesture proposals were commonly single-handed. This is similar to findings on multi-touch surfaces [28,38,39] and mid-air full-body studies [42]. For manipulations users often interacted based on that actions real-world corollary.…”
Section: Discussionsupporting
confidence: 87%
See 1 more Smart Citation
“…The gesture proposals were commonly single-handed. This is similar to findings on multi-touch surfaces [28,38,39] and mid-air full-body studies [42]. For manipulations users often interacted based on that actions real-world corollary.…”
Section: Discussionsupporting
confidence: 87%
“…Displaying the referent in elicitation studies [42] and reading the referent aloud in gesture and speech elicitation studies [37] both have precedence. These practices can prime the utterances proposed.…”
Section: Speech Proposalsmentioning
confidence: 99%
“…Generally, there are many other interesting domains of application for which elicitation studies have been conducted ( Table 3) like mid-air manipulations in Virtual Reality [20,35,48,59], Smart Home environments [7,25,38,46] Mobile Devices [4,43,47,49] for Human-Robot/Drone manipulation [45,57,58], Augmented Reality [33,39], Desktop computer [30,50], In-Vehicle secondary driving task [52,56] Smartwatches [11,32], Gaming [19], CAD [53], Text readers [31], Operating rooms [23] and Digital exhibition [21].…”
Section: Application Domainsmentioning
confidence: 99%
“…A deeper look into the meaning of "appropriateness" in the papers examined ( Table 5), reveals that a considerable number of studies (14 out of 47, 29.8%) investigate a gesture set that is a "better match" or "fit for purpose" for its intended use (without analysing this into a more specific meaning). For example, elicitation studies were conducted to elicit appropriate gesture sets for controlling a media player [54] or for 3D travelling within a pseudo-universe [59], with the aim improve the user interaction and experience in general. Many elicitation studies focus on finding gestures that are easy to perform (12 out of 47, 25.5%).…”
Section: On Gesture "Appropriateness"mentioning
confidence: 99%
“…Norton et al investigated design strategies for full body gestures in video games by studying human preference when given complete freedom of choosing gestures (Norton et al, 2010). In fact, there is a whole family of user studies called "gesture elicitation" that tries to derive a suitable gesture set from the users themselves (Ortega et al, 2017). Overall, these efforts usually focus on finding the best mapping from a group of gestures to a group of actions required by the task.…”
Section: Gesture-based Interactionmentioning
confidence: 99%