Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2002
DOI: 10.1145/503376.503428
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Gestural and audio metaphors as a means of control for mobile devices

Abstract: This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new player to a standard design) and the other a video analysis of the player in use. Both of these showed significant usability improvements for the gesture/au… Show more

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Cited by 151 publications
(16 citation statements)
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References 14 publications
(9 reference statements)
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“…During their experiments, they controlled mouse cursor movements to hit targets using tilt directions. Antii et al [21] proposed a controller for an "on the move" mobile media player using gestures and audio metaphors. They showed the importance of using the gestures to control the medial player while users are involved in other activities, such as walking or running.…”
Section: Related Workmentioning
confidence: 99%
“…During their experiments, they controlled mouse cursor movements to hit targets using tilt directions. Antii et al [21] proposed a controller for an "on the move" mobile media player using gestures and audio metaphors. They showed the importance of using the gestures to control the medial player while users are involved in other activities, such as walking or running.…”
Section: Related Workmentioning
confidence: 99%
“…mouse and keyboard, in a pervasive computing environment and, even more so, with mobile and wearable computing, there has been considerable research investigating alternative techniques. Prominent amongst these is gesture or stroke based input [Pirhonen et al 2002]. This has formed the basis for many of the input techniques used with PDAs, whether in the form of touchscreen strokes to perform commands or in the form of alphabets, such as Graffiti on the Palm range of PDAs.…”
Section: Stroke Recognition For Mobile and Pervasive Interactionmentioning
confidence: 99%
“…Humans tend to be more accurate at drawing vertical and horizontal lines than diagonals [Pirhonen et al 2002], especially when on the move. Therefore, by adjusting the relative angle for acceptance, e.g.…”
Section: Stroke Recognition 201mentioning
confidence: 99%
“…Inspired by previous research on touch-screen interaction technologies [3,20], we compare different input and output techniques for in-vehicle systems to investigate and measure their effects on the driving activity and driver attention. The paper is structured as follows; initially we present previous research on in-vehicle systems, and secondly we introduce the interaction techniques.…”
Section: Introductionmentioning
confidence: 99%