Brain computer interface technology represents a highly growing field of research with application systems. Its contributions in medical fields range from prevention to neuronal rehabilitation for serious injuries. Mind reading and remote communication have their unique fingerprint in numerous fields such as educational, self-regulation, production, marketing, security as well as games and entertainment. It creates a mutual understanding between users and the surrounding systems. This paper shows the application areas that could benefit from brain waves in facilitating or achieving their goals. We also discuss major usability and technical challenges that face brain signals utilization in various components of BCI system. Different solutions that aim to limit and decrease their effects have also been reviewed.Ó 2015 Production and hosting by Elsevier B.V. on behalf
Human activity recognition is an important area of machine learning research as it has many utilization in different areas such as sports training, security, entertainment, ambientassisted living, and health monitoring and management. Studying human activity recognition shows that researchers are interested mostly in the daily activities of the human. Therefore, the general architecture of HAR system is presented in this paper, along with the description of its main components. The state of the art in human activity recognition based on accelerometer is surveyed. According to this survey, Most of the researches recently used deep learning for recognizing HAR, but they focused on CNN even though there are other deep learning types achieved a satisfied accuracy. The paper displays a two-level taxonomy in accordance with machine learning approach (either traditional or deep learning) and the processing mode (either online or offline). Forty eight studies are compared in terms of recognition accuracy, classifier, activities types, and used devices. Finally, the paper concludes different challenges and issues online versus offline also using deep learning versus traditional machine learning for human activity recognition based on accelerometer sensors.
Smart coaching in martial arts is one of the recent research areas in Human Motion Analysis. Numerous moves are performed incorrectly during the performance. In this paper we offer a system that will record the Players’ movements using IR (Infrared) camera sensor, store the data in a database, pre-process the data, classify the data using F-DTW (Fast Dynamic Time Warping) and then show the users an accurate report that contains every movement the player had done, their mistakes and how to improve their performance the next time. This approach focuses on the first seven movements of Karate Kata 1 (Hein Shodan). The system has reached an accuracy of 91.07% in classifying the moves and one common mistake for each move.
Getting injured is one of the most devastating and dangerous challenges that an athlete can go through and if it is a big injury it could end his/her athletic career. In this paper, we propose a system to automate the idea of coaching an athlete, by using an IR Camera (Microsoft Kinect Xbox 360) to detect the misplaced joints of the athlete while doing the lift, and alerting the athlete before an injury can occur. We are now able to detect if the lift was correct or wrong and to detect what kind of mistake has been done in the lift by the athlete by using the Fast Dynamic time warping (FastDTW) method. The FastDTW method has outperformed other classification methods and can achieve recognition with 100% accuracy for dependent user movements.
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