2013
DOI: 10.1093/iwc/iwt009
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GEQ (Game Engagement/Experience Questionnaire): A Review of Two Papers

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Cited by 79 publications
(57 citation statements)
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“…Thus, to understand elderly people's user experiences, we applied the Game Experience Questionnaire (GEQ), which is widely accepted by researchers in game UX [29]. According to Norman [30], GEQ is a reasonable and applicable tool in investigating a player's experiences with a game. The author also stated that the GEQ questionnaire has been widely and successfully used in many studies.…”
Section: Elderly People's User Experiences In Gameplaymentioning
confidence: 99%
“…Thus, to understand elderly people's user experiences, we applied the Game Experience Questionnaire (GEQ), which is widely accepted by researchers in game UX [29]. According to Norman [30], GEQ is a reasonable and applicable tool in investigating a player's experiences with a game. The author also stated that the GEQ questionnaire has been widely and successfully used in many studies.…”
Section: Elderly People's User Experiences In Gameplaymentioning
confidence: 99%
“…The questionnaire was designed specifically to assess people's engagement with violent computer games, although the end result is similar in both content and format to the Game Experience Questionnaire. A comparison of the two questionnaires is presented in [30]. We note that presencethat is, the feeling of being in the fictional game world-may be a useful metric in its own right for game music, especially where the goal of the music system is to provide ambience.…”
Section: Subjective Measures Of Player Enjoymentmentioning
confidence: 99%
“…Much current work in these research communities points to unsatisfactory ways of measuring player experience, e.g. [1, p. 449], [2]- [5].…”
Section: Introductionmentioning
confidence: 99%