Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts 2016
DOI: 10.1145/2968120.2987744
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Design and Preliminary Validation of The Player Experience Inventory

Abstract: We present the design and preliminary results of the validation of the Player Experience Inventory (PXI). Based on the input of 64 experts in the field of playercomputer interaction, we designed and refined this new scale. Our scale is based on the MDA framework (and on Means-End theory, underlying MDA). The PXI incorporates two subscales, one with dimensions at the functional level (i.e., dynamics) and one at the psychosocial level (i.e., aesthetics). The initial results, via principal factor analysis, sugges… Show more

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Cited by 41 publications
(10 citation statements)
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“…Since some game variants give a puzzle score and in-game enhancements, game variants can be compared to understand player performance. We plan to measure player engagement through the Player Experience Inventory [2] and ingame analytics of user behavior per level: counting visits to puzzle page, the average time taken in solving puzzles, and number of puzzles solved. To measure the prototype's effectiveness, we plan to conduct a pre-post test using a concept inventory [3].…”
Section: Methodology and Approachmentioning
confidence: 99%
“…Since some game variants give a puzzle score and in-game enhancements, game variants can be compared to understand player performance. We plan to measure player engagement through the Player Experience Inventory [2] and ingame analytics of user behavior per level: counting visits to puzzle page, the average time taken in solving puzzles, and number of puzzles solved. To measure the prototype's effectiveness, we plan to conduct a pre-post test using a concept inventory [3].…”
Section: Methodology and Approachmentioning
confidence: 99%
“…Several authors developed models and measurement tools for a wide range of player experiences such as engagement, presence, challenge, or interest in the game (Brockmyer et al, 2009; Norman, 2013; Vanden Abeele et al, 2016) in attempts to connect personality to these player experiences. For instance, Quick et al (2012) surveyed how gameplay enjoyment relates to players’ personality traits and video-game preferences.…”
Section: Theory and Conceptsmentioning
confidence: 99%
“…A medição desses fatores é obtida por meio do uso de várias técnicas experimentais que podem envolver aspectos comportamentais, fisiológicos e subjetivos [50]. Ainda assim, é frequente a utilização de questionários ad hoc na avaliação da experiência do jogador, isto é, instrumentos que não possuem garantia de avaliar as qualidades psicométricas dessa experiência [45].…”
Section: Avaliação Da Experiência Do Usuário Emunclassified