2016
DOI: 10.1177/1046878116665464
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Geometry Classrooms With Simulation/Games. Research Results and Future Developments

Abstract: Background. As revealed by national surveys and comparisons with other countries, Italian students may have difficulties in learning mathematical content, and geometry in particular. Aim. This research aimed at ascertaining if, with respect to traditional methods, the structural characteristics of simulation games designed on the basis of specific theoretical and methodological choices can: (a) facilitate comprehension and improve the retention of geometric concepts; (b) increase pupils’ motivation to learn ge… Show more

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“…Other topics that have a long history in Simulation & Gaming also include Science, Technology, Engineering and Mathematics (STEM) learning games and simulations about international and intercultural negotiations. Angela Piu, Cesare Fregola, and Barbara Barbieri (2016), in “Geometry classrooms with simulation/games” the authors share their research results and future developments. Their application of a geometry game, CARTOLANDIA, led to a much higher content retention rate among the Italian young adult students who used it.…”
Section: Contents Of This Issuementioning
confidence: 99%
“…Other topics that have a long history in Simulation & Gaming also include Science, Technology, Engineering and Mathematics (STEM) learning games and simulations about international and intercultural negotiations. Angela Piu, Cesare Fregola, and Barbara Barbieri (2016), in “Geometry classrooms with simulation/games” the authors share their research results and future developments. Their application of a geometry game, CARTOLANDIA, led to a much higher content retention rate among the Italian young adult students who used it.…”
Section: Contents Of This Issuementioning
confidence: 99%