2006
DOI: 10.1016/j.image.2006.03.003
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Geometry-assisted image-based rendering for facial analysis and synthesis

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Cited by 7 publications
(7 citation statements)
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References 29 publications
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“…Meanwhile, due to the complex and ambiguous distribution, it is difficult to pick up the element from the topology configuration. Thus, the image-based design method [ 22 ] is employed to draw the topology structure. At first, the characteristic function, i.e., pixels, is defined instead of the element density.…”
Section: Nano-positioning Stagementioning
confidence: 99%
“…Meanwhile, due to the complex and ambiguous distribution, it is difficult to pick up the element from the topology configuration. Thus, the image-based design method [ 22 ] is employed to draw the topology structure. At first, the characteristic function, i.e., pixels, is defined instead of the element density.…”
Section: Nano-positioning Stagementioning
confidence: 99%
“…by the Digital Emily Project [8] but requires highly sophisticated capturing of an animatable model, both technically and in terms of human labour. In contrast, the approach presented in this paper achieves realism by using approximated geometry to re-render textures that convey the needed expressivity and detail, as for example in [9]. Similar strategies are used in free-viewpoint video techniques [10,11,12] where the images captured in a multi-view video camera setup are combined to create realistic renderings of novel viewpoints.…”
Section: Related Workmentioning
confidence: 99%
“…In order to animate a synthetic character, the static shape must be defined as well as the dynamic motion. The appearance of an avatar can be modeled by image-based rendering techniques [2], but here a polygonal surface mesh is used which is colored by mapping texture maps onto the surface. Fig.…”
Section: B Avatar Animationmentioning
confidence: 99%
“…The median value of horizontal and vertical coordinates of facial feature points is assigned to , whereas the mean of all face pixel positions is denoted by . The relative change of facial feature points (horizontal/vertical) is then calculated by (1) and the change of horizontal and vertical rotations is approximated by (2). A scale factor is introduced to adopt the pixel unit to angles (1)…”
Section: Facial Feature Tracking For Head Rotationmentioning
confidence: 99%