2012
DOI: 10.1016/j.cageo.2011.10.007
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Geo-information processing service composition for concurrent tasks: A QoS-aware game theory approach

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Cited by 21 publications
(22 citation statements)
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References 26 publications
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“…In the geospatial domain, some progress has been made towards implementing an operational big geo-data computing architecture. Part of the research has focused on web service-based geoprocessing models for distributed spatial data sharing and computing [1][2][3][4], and some studies have investigated CyberGIS-based [5,6] methods to address computationally intensive and collaborative geographic problems by exploiting HPC infrastructure, such as computational grids and parallel clusters [7][8][9], particularly focused upon the integration of particular CyberGIS components, spatial middleware and high-performance computing and communication resources for geospatial research [10,11].…”
Section: Cloud-based Big Geo-data Processingmentioning
confidence: 99%
“…In the geospatial domain, some progress has been made towards implementing an operational big geo-data computing architecture. Part of the research has focused on web service-based geoprocessing models for distributed spatial data sharing and computing [1][2][3][4], and some studies have investigated CyberGIS-based [5,6] methods to address computationally intensive and collaborative geographic problems by exploiting HPC infrastructure, such as computational grids and parallel clusters [7][8][9], particularly focused upon the integration of particular CyberGIS components, spatial middleware and high-performance computing and communication resources for geospatial research [10,11].…”
Section: Cloud-based Big Geo-data Processingmentioning
confidence: 99%
“…Whereas, the work in [16], proposes an approach based on skyline method, which reduces the number of candidate services to be considered, in order to effectively select the optimal services for the composition. Whilst, [23] proposes a non-cooperative gamebased mathematical model to analyze the competitive relationship between tasks, and an iterative algorithm that converges to Nash-equilibrium is proposed.…”
Section: Related Workmentioning
confidence: 99%
“…Shuffled frog leaping algorithm (SFLA), is introduced by Eusuff and Lansey [15], is a meta-heuristic evolutionary algorithm, it is inspired from mimicking the behavior of frogs searching for food placed on separate stones haphazardly positioned in a pond that has a maximum quantity of food [22], [23]. SFLA is designed to seek a global optimal solution, which combines the benefits of a gene-based Memetic Algorithm (MA) and social behavior-based particle swarm optimization (PSO).…”
Section: Shuffled Frog Leaping Algorithmmentioning
confidence: 99%
“…With regard to the problem mentioned above, this paper presents a service-oriented architecture for Proactive Geospatial Information Service (PGIS) based on our previous works [9][10][11][12]. The PGIS is an aggregation and cooperation mechanism to integrate all the sensor, data, processing, and social resources to satisfy complicated user requirements.…”
Section: Introductionmentioning
confidence: 99%