2000
DOI: 10.1287/moor.25.3.349.12220
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Generic Uniqueness of Equilibrium in Large Crowding Games

Abstract: A crowding game is a noncooperative game in which the payo¤ of each player depends only on the player's action and the size of the set of players choosing that particular action: The larger the set, the smaller the payo¤. Finite, n-player crowding games often have multiple equilibria. However, a large crowding game generically has just one equilibrium, and the equilibrium payo¤s in such a game are always unique. Moreover, the sets of equilibria of the m-replicas of a …nite crowding game generically converge to… Show more

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Cited by 55 publications
(52 citation statements)
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“…It can be shown (cf. [12]) that, in some precise sense, the equilibrium is generically unique. However, for present purposes, it suffices to establish the uniqueness of the equilibrium payoffs.…”
Section: The Setupmentioning
confidence: 99%
See 2 more Smart Citations
“…It can be shown (cf. [12]) that, in some precise sense, the equilibrium is generically unique. However, for present purposes, it suffices to establish the uniqueness of the equilibrium payoffs.…”
Section: The Setupmentioning
confidence: 99%
“…Note that the heterogeneity of the population is assumed to involve only the fixed utility (or cost) and not the cost of congestion (the variable cost). For a more general model, in which different players may be affected to a different degree by congestion, see [12]. The fixed-utility assignment f :…”
Section: The Setupmentioning
confidence: 99%
See 1 more Smart Citation
“…We study nonatomic congestion games, in which infinitely many players interact and each player has a negligible ability to affect the others. Nonatomic congestion games have recently been studied in [28][29][30][31]. They are a subclass of the class of nonatomic games introduced by Schmeidler [32].…”
Section: Extension To Nonatomic Congestion Gamesmentioning
confidence: 99%
“…The stage game used in a repeated minority game is strongly related to congestion games introduced by Rosenthal (1973) and to crowding games studied by Milchtaich (1998Milchtaich ( , 2000.…”
Section: Introductionmentioning
confidence: 99%