2006
DOI: 10.1109/mcg.2006.58
|View full text |Cite
|
Sign up to set email alerts
|

Generating comics from 3D interactive computer graphics

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
32
0

Year Published

2008
2008
2016
2016

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 32 publications
(32 citation statements)
references
References 3 publications
0
32
0
Order By: Relevance
“…The first step in creating a comic is selecting the appropriate time points to 'freeze' in each panel. Shamir and colleagues [Shamir et al 2006] and Alves and colleagues [Alves et al 2008] provide algorithms to perform this selection based on text logs or scripts to summarize an interactive game play in comic book format. Katti and colleagues use gaze information, such as pupil dilation, to infer the portions of a video that are interesting to the viewers to create a storyboard or a comic book summary of a video [Katti et al 2011].…”
Section: Introductionmentioning
confidence: 99%
“…The first step in creating a comic is selecting the appropriate time points to 'freeze' in each panel. Shamir and colleagues [Shamir et al 2006] and Alves and colleagues [Alves et al 2008] provide algorithms to perform this selection based on text logs or scripts to summarize an interactive game play in comic book format. Katti and colleagues use gaze information, such as pupil dilation, to infer the portions of a video that are interesting to the viewers to create a storyboard or a comic book summary of a video [Katti et al 2011].…”
Section: Introductionmentioning
confidence: 99%
“…Recent comic applications include summarization of activities in a conference [1], daily activities [2], video sequences [3], and game-play activities [4][5][6]. Comic-based experience summaries facilitate augmenting personal memories as well as promoting communication among user communities.…”
Section: Introductionmentioning
confidence: 99%
“…In our system, we adopted the same approach as in [4] where the game engine of a game of interest is used for rendering comic based on information in the game log. Another approach adopted in [6] is that of composing comic from selected screen shots.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, traditional comic techniques can be introduced to achieve expression of various situations. Comicstyle representation has been used for summary of conference participation [2], diary experiences [3], and video contents [4], as well as online-game events [5].…”
Section: Introductionmentioning
confidence: 99%
“…Our work in [1] was inspired by the work in [5] and adapted its scene partition method and event extraction method. However, comics generated in [5] can have series of similar frames when multiple actions occur near each other in both time and space.…”
Section: Introductionmentioning
confidence: 99%