2008
DOI: 10.1007/978-3-540-89222-9_21
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Frame Selection for Automatic Comic Generation from Game Log

Abstract: Abstract. Recently, we have presented a comic generating system that visualizes an online-game play. Our system was inspired by a former work of Shamir et al. However, comics generated in their work can have series of similar frames when multiple actions occur near each other in both time and space. In this paper, we first present a frame-selection module that uses Habituated Self-Organizing Map. Our method prevents comic readers from boredom by getting rid of resemble consecutive frame candidates. We then eva… Show more

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Cited by 8 publications
(3 citation statements)
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“…In the gaming context, Shamir et al [53] and Shuda and Thawonmas [54] propose a system to automatically generate comics from game sessions summarizing the game events. Chan et al [55] adopt a similar approach and present a system that automatically summarizes players' actions and interactions in the game World of Warcraft through comics.…”
Section: U-directormentioning
confidence: 99%
“…In the gaming context, Shamir et al [53] and Shuda and Thawonmas [54] propose a system to automatically generate comics from game sessions summarizing the game events. Chan et al [55] adopt a similar approach and present a system that automatically summarizes players' actions and interactions in the game World of Warcraft through comics.…”
Section: U-directormentioning
confidence: 99%
“…At the event extraction module, a scene is further divided into multiple chunks, each called an event composed of multiple actions such as fighting, chatting, and moving. After frames have been selected from those events at the frame selection module [8], the parameters for deciding frame size and shape are decided. These parameters are used together with the camera angle, camera position, and zoom position for rendering comic frames.…”
Section: Camerawork Controller and Comic Generation Systemmentioning
confidence: 99%
“…Since 2008, we have developed a number of techniques [7,8,9] for our comic generation system [5] that aims at automatically generating comic from game log. In our system, we adopted the same approach as in [4] where the game engine of a game of interest is used for rendering comic based on information in the game log.…”
Section: Introductionmentioning
confidence: 99%