2013 IEEE Virtual Reality (VR) 2013
DOI: 10.1109/vr.2013.6549352
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General-purpose telepresence with head-worn optical see-through displays and projector-based lighting

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Cited by 62 publications
(27 citation statements)
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“…Avatars in shared environments. Another related trend is the use of teleported 3D avatars, further allowing users to visit, explore, and interact in remote places more intimately . 3D avatar‐based tele‐conference requires techniques to reproduce and control as realistic and life‐sized representation of the participant as possible.…”
Section: Related Workmentioning
confidence: 99%
“…Avatars in shared environments. Another related trend is the use of teleported 3D avatars, further allowing users to visit, explore, and interact in remote places more intimately . 3D avatar‐based tele‐conference requires techniques to reproduce and control as realistic and life‐sized representation of the participant as possible.…”
Section: Related Workmentioning
confidence: 99%
“…Research on remote collaboration and telepresence is multifaceted; for example, several systems focus on creating fully immersive, three-dimensional telepresence experiences with increasingly lower instrumentation barriers (e.g., [28,37]). …”
Section: Related Workmentioning
confidence: 99%
“…As aforementioned, some researchers proposed human-involved calibration techniques but most involved having the user perform 2D positional calibration twice, independently for each eye (e.g., [2,4,11,17]). Other works studied camera-based 2D positional calibration, i.e., placing a camera at eye position to perform alignment tasks [10,16,21,23], but for accurate AR, the positional difference between the camera and human eye would still need to be calibrated, and perceptual issues would need to be addressed.…”
Section: Ost-ned Overlay Calibration Ar Applicationsmentioning
confidence: 99%
“…Most existing binocular overlay calibration approaches decompose the problem into two monocular overlay calibration sub-problems, involving two independent and identical procedures of 2D-3D correspondence point matching (also called 2D positional calibration), one for each eye (e.g., [2,4,11,16,17]). Such approach, while useful, has the following limitations: (1) it is based on the simplified assumption that the human eye can be modeled as a pinhole camera; (2) the model has 2Nmono unknown parameters (where Nmono is the number of unknown parameters in the 3D-2D point correspondence matching problem).…”
Section: Introductionmentioning
confidence: 99%