Proceedings of the 28th Annual ACM Symposium on User Interface Software &Amp; Technology 2015
DOI: 10.1145/2807442.2807461
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Gaze vs. Mouse

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Cited by 52 publications
(21 citation statements)
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“…For the confirmation phase, the most common eyes-only technique is dwell selection by prolonged fixation of a target [9,16,57], while it is also possible to use eye gestures [32], smooth pursuit if targets are in motion [56], or additional confirmation buttons [25]. Eyes-only techniques need to be based on gaze behaviours that are distinct from natural viewing, and consequently can be experienced as awkward and tiring.…”
Section: Gaze-based Pointing and Selectionmentioning
confidence: 99%
“…For the confirmation phase, the most common eyes-only technique is dwell selection by prolonged fixation of a target [9,16,57], while it is also possible to use eye gestures [32], smooth pursuit if targets are in motion [56], or additional confirmation buttons [25]. Eyes-only techniques need to be based on gaze behaviours that are distinct from natural viewing, and consequently can be experienced as awkward and tiring.…”
Section: Gaze-based Pointing and Selectionmentioning
confidence: 99%
“…If not, one could assume that a well-established input form, such as a mouse, would be sufficient to achieve a similar or even better result. By doing so, we want to contribute to the research body of comparative studies in the field of gaze vs. mouse (e.g., [49][50][51][52][53][54][55]). left image: in CrossG, players interact via a mouse (look around, pointing) and a keyboard (WASD-movement, crouching); the guidance (i.e., vignette effect) is driven by the current crosshair position that is pinned to the center of the screen, right image: in GazeG, players move in the same way as in CrossG (i.e., mouse and keyboard); in this condition, the guidance is decoupled from the screen's center and is driven via the player's gaze position.…”
Section: Conditionmentioning
confidence: 99%
“…In spite of the growing amount of development, there are still several factors that impede precision in these systems; for example, a lack of standard for the quality of data obtained by such devices ( Holmqvist et al., 2012 ; Lutteroth et al., 2015 ). Furthermore, and especially relevant, is the correct evaluation of the points of regard, or observer gaze, since this must be predicted precisely to determine the point or button selected.…”
Section: Introductionmentioning
confidence: 99%
“…This technology, which at first glance seems quite simple, takes multiple factors into account before any movement is made. In the first place, the eyes are constantly making small movements to correct their position at all times, even when the person believes that his/her sight is fixed on a point (this concept is called eye-fixation, while the small movements are known as saccades, see discussion in Mrotek and Soechting (2007) and Lutteroth et al. (2015) for more details).…”
Section: Introductionmentioning
confidence: 99%