2017
DOI: 10.1007/978-3-319-47024-5_4
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Gaze Visualization for Immersive Video

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Cited by 5 publications
(2 citation statements)
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“…The creators' concern with how to direct viewer's attention has been a central issue in academic research (Rothe et al 2018;Gödde et al 2018;Fearghail et al 2018;Gruenefeld et al 2018;Dooley 2017;Mateer 2017;Lin et al 2017;Sheikh et al 2016;Syrett et al 2016;Nielsen et al 2016). Following this fashion, researchers have also used gaze/eye tracking to identify how users explore the visual story world (Bala et al 2018;Bender 2018;David et al 2018;Bala et al 2017;Löwe et al 2017;Bala et al 2016). Useful insights have also been offered by practitioners in non-academic platforms, such as blogs and social media.…”
Section: Vr Storyboardingmentioning
confidence: 99%
“…The creators' concern with how to direct viewer's attention has been a central issue in academic research (Rothe et al 2018;Gödde et al 2018;Fearghail et al 2018;Gruenefeld et al 2018;Dooley 2017;Mateer 2017;Lin et al 2017;Sheikh et al 2016;Syrett et al 2016;Nielsen et al 2016). Following this fashion, researchers have also used gaze/eye tracking to identify how users explore the visual story world (Bala et al 2018;Bender 2018;David et al 2018;Bala et al 2017;Löwe et al 2017;Bala et al 2016). Useful insights have also been offered by practitioners in non-academic platforms, such as blogs and social media.…”
Section: Vr Storyboardingmentioning
confidence: 99%
“…It shapes image and video compression algorithms [Dias et al 2015;Li et al 2011;Zhang et al 2021] and image/video quality metrics [Le Meur and Coutrot 2016;Le Meur et al 2010;Ninassi et al 2007]. The cinema industry understands its usefulness in the analysis of the locus of attention in narrative contents [Löwe et al 2015;Marañes et al 2020].…”
Section: Introductionmentioning
confidence: 99%