2016
DOI: 10.1108/jices-02-2015-0003
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Gaming the gamer? – The ethics of exploiting psychological research in video games

Abstract: Purpose The purpose of this paper is to investigate the ethical implications of video game companies employing psychologists and using psychological research in game design. Design/methodology/approach The author first argues that exploiting psychology in video games may be more ethically problematic than familiar application domains like advertising, gambling and political rhetoric. Then an overview of the effects particular types of game design may have on user behavior is provided, taking into account var… Show more

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Cited by 20 publications
(19 citation statements)
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“…Video-game products thus involve competition and social motives to interact with other gamers, to self-improve or to gain recognition (Søraker, 2016). Likewise, the Uses and Gratifications Theory also postulates that social gratification reflects the extent to which a player's psychological sense of physically interacting and establishing a personal connection with others is driven by playing video games (Li et al, 2015;Williams et al, 2008).…”
Section: H1 Hedonic Motivation Positively Influences Purchase Intentmentioning
confidence: 99%
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“…Video-game products thus involve competition and social motives to interact with other gamers, to self-improve or to gain recognition (Søraker, 2016). Likewise, the Uses and Gratifications Theory also postulates that social gratification reflects the extent to which a player's psychological sense of physically interacting and establishing a personal connection with others is driven by playing video games (Li et al, 2015;Williams et al, 2008).…”
Section: H1 Hedonic Motivation Positively Influences Purchase Intentmentioning
confidence: 99%
“…Likewise, the Uses and Gratifications Theory also postulates that social gratification reflects the extent to which a player's psychological sense of physically interacting and establishing a personal connection with others is driven by playing video games (Li et al, 2015;Williams et al, 2008). Through video games, gamers have found an excellent way of measuring their progress against their friends or other gamers, which may satisfy their social needs and desires (Huang et al, 2017;Zimmerman, 2009;Søraker, 2016). Previous research has also identified that social motivation is a key factor that makes users more engaged with playing video games (Wei and Lu, 2014;Cole and Griffiths, 2007).…”
Section: H1 Hedonic Motivation Positively Influences Purchase Intentmentioning
confidence: 99%
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