2020
DOI: 10.1007/978-3-030-37643-7_11
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The Ethics of Game Experience

Abstract: Modern gaming -especially in mobile platforms -has turned into a quagmire of questionable practices. This chapter takes a look into the ethical problems brought about by the increasing importance of monetization in game design. We recognize five factors that are threatening the player's game experience and argue how they constitute unethical behaviour on the part of game designers.

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Cited by 5 publications
(3 citation statements)
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References 14 publications
(11 reference statements)
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“…Research has also considered microtransactions more broadly, seeking to delineate what may be defned as ethically problematic, illegal, or potentially harmful to players. In terms of ethicality, researchers especially in game studies have brought a range of ethical frameworks to bear on game monetisation, including Kantian deontology [31], consequentialism [21], virtue ethics [20], and objectivist ethics [19]. While each ethical framework highlights diferent issue sets and frames them diferently, common problems raised are deception/lack of transparency about costs and rewards, impairing player self-determination through coercive or even addicting design techniques, and negative impacts on player wellbeing.…”
Section: Background 21 'Problematicness' Of Microtransactionsmentioning
confidence: 99%
“…Research has also considered microtransactions more broadly, seeking to delineate what may be defned as ethically problematic, illegal, or potentially harmful to players. In terms of ethicality, researchers especially in game studies have brought a range of ethical frameworks to bear on game monetisation, including Kantian deontology [31], consequentialism [21], virtue ethics [20], and objectivist ethics [19]. While each ethical framework highlights diferent issue sets and frames them diferently, common problems raised are deception/lack of transparency about costs and rewards, impairing player self-determination through coercive or even addicting design techniques, and negative impacts on player wellbeing.…”
Section: Background 21 'Problematicness' Of Microtransactionsmentioning
confidence: 99%
“…Generally, the ethical problems present in the platform are related to how it is taking away the interactor's control of their resources such as money, time, attention, social capital, mental and physical energy and security (Hyrynsalmi et al, 2020). When one uses an interactive storytelling application, one is willing to invest these resources: the interactor invests money to use the application, reserves time for experiencing the story, uses social capital to invite others to join in the platform, exerts mental and physical energy to progress in the story, and assumes to be secure in the real world whilst engaged in virtual risks in the storyworld.…”
Section: Platformmentioning
confidence: 99%
“…Although microtransactions bring in large amounts of money for the industry, many developers (e.g., [3]), players (e.g., [4,5]), researchers (e.g., [6,7]), and ethicists (e.g., [8][9][10][11]) see them negatively. Microtransactions are criticised for being unethical and unfair, and for exploiting players [6] and taking away their control over gameplay.…”
Section: Introductionmentioning
confidence: 99%