2020
DOI: 10.1111/evo.13924
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Gaming natural selection: Using board games as simulations to teach evolution

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Cited by 4 publications
(4 citation statements)
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References 11 publications
(14 reference statements)
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“…The creativity of the experimental class is also higher than the creativity of the control class. The results of this research are consistent with research by Muell et al (2020), which suggests that board games turn students into active participants rather than passive consumers of information; this active involvement has a positive impact on learning and absorption.…”
Section: Discussionsupporting
confidence: 88%
“…The creativity of the experimental class is also higher than the creativity of the control class. The results of this research are consistent with research by Muell et al (2020), which suggests that board games turn students into active participants rather than passive consumers of information; this active involvement has a positive impact on learning and absorption.…”
Section: Discussionsupporting
confidence: 88%
“…One such teaching approach to be considered is referred to as board game-based education (van Roy and Zaman, 2018). Board game-based education in the context of natural science education, allows the educator to teach relevant topics associated with the subject syllabus of natural science through engaging learners in interactive learning materials such as educational science board games (Muell et al, 2020;Huizenga et al, 2017).…”
Section: Discussion Of Findingsmentioning
confidence: 99%
“…This approach allows learners to engage in a playful yet meaningful science learning experience. A board game-based teaching approach is in contrast with more conventional teaching approaches such as direct teaching (Majuri et al, 2018;Muell et. al., 2020).…”
Section: Discussionmentioning
confidence: 99%
“…At the other end of the academic spectrum, playing games is the most frequent learning activity in Elementary and Primary Education [28]. Among the many different subjects taught with board games [44] are architecture [45], astronomy [18,46], biochemistry [47], chemistry [35], ecology [48], electronical engineering [49], environmental sciences [50], healthcare sciences [29,51,52], palaeontology [53], pharmacy [54], chemical engineering [55], and engineering [56].…”
Section: Introductionmentioning
confidence: 99%