2021
DOI: 10.17083/ijsg.v8i3.438
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Gamified Learning Theory: The Moderating role of learners' learning tendencies

Abstract: The Gamified Learning Theory implies that gamification does not affect learning directly but stimulates a learning-related behavior in a mediating or moderating process. A learner-related behavior can, to some extent, be predicted based on the way learners tend to perceive, understand and utilize information. These different ways of learning are known as learning tendencies. This study investigates the moderator role of learning tendencies on gamification success concerning learners' academic participation, en… Show more

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Cited by 16 publications
(14 citation statements)
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References 24 publications
(37 reference statements)
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“…It is therefore important to consider students' cognitive capacities when designing a competitive learning environment and provide them with appropriate cognitive complexity learning content. Zaric (2021) stated that the Gamified Learning Theory implies that gamification does not affect learning directly but stimulates a learning-related behavior in a mediating or moderating process. A learner-related behavior can, to some extent, be predicted based on the way learners tend to perceive, understand and utilize information.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…It is therefore important to consider students' cognitive capacities when designing a competitive learning environment and provide them with appropriate cognitive complexity learning content. Zaric (2021) stated that the Gamified Learning Theory implies that gamification does not affect learning directly but stimulates a learning-related behavior in a mediating or moderating process. A learner-related behavior can, to some extent, be predicted based on the way learners tend to perceive, understand and utilize information.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…Therefore, it is essential to examine the theory behind active learning through an online gamified platform. The Gamified Learning theory implies that Gamification does not affect learning directly but stimulates a learning-related behaviour in a mediating or moderating process (Zaric et al 2021). So, Gamification has had a positive impact when a pedagogical design supports the game and has been shown to promote various skills in students (Pacheco-Velazquez, 2020).…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…Pada akhir model HMSAM, behavioural intention to use akan ditemani oleh konstruk keterlibatan (immersion) yang secara psikologi merujuk pada Kernel's Theory (Kivinen et al, 2004;Xu et al, 2013). Pada konstruk selanjutnya terdapat kritik yang berlandaskan pada Gamified Learning Theory (Landers, 2014;Zaric et al, 2021) yang menjelaskan secara gamblang bahwa proses menyenangkan yang diadopsi dari kesenangan permainan (gamification) tidak terlalu berpengaruh pada proses belajar dan penerimaan individu atas suatu teknologi (Bedwell et al, 2012;Kevin Ford, 2008;Landers, 2014;Seaborn & Fels, 2015). Hal ini jelas membantah teori hedonic yang menjadi landasan HMSAM dan secara jelas menyatakan bahwa pada dasarnya learning-related behaviour jauh lebih berguna ketika berada pada sisi moderating ataupun mediating dalam pembentukan model penerimaan teknologi.…”
Section: Tinjauan Pustakaunclassified
“…Gambar 1: Gamified Learning Theory (Landers, 2014) Kehendak untuk memahami sebuah teknologi jika merujuk pada kritik yang disampaikan pada model yang ditawarkan dalam Gamification for User-Oriented Housing Design tentunya akan menolak posisi konstruk hedonic yang ditawarkan HMSAM (Lo et al, 2017). Keraguan atas motivasi hedonis dalam diri individu untuk menerima sebuah teknologi tertentu bersandar pada kesadaran kognisi individu tertentu dalam menggunakannya (S. Islam, 2011;Lowell, 2012;Lowry et al, 2013;Seaborn & Fels, 2015;Zaric et al, 2021). Bahkan untuk sebuah permainan, seorang individu akan menerka permainan tertentu (yang berbasis teknologi informasi saat ini) yang dianggap lebih cocok dengan keinginan dan kebutuhannya dan dapat dengan mudah ia pahami (Seaborn & Fels, 2015;Zaric et al, 2021).…”
Section: Tinjauan Pustakaunclassified