2018
DOI: 10.17083/ijsg.v5i1.224
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Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review

Abstract: A stroke is a life-changing event that may end up as a disability, with repercussions on the patient’s quality of life. Stroke rehabilitation therapies are helpful to regain some of the patient’s lost functionality. However, in practice stroke patients may suffer from a gradual loss of motivation. Gamified systems are used to increase user motivation, hence, gamified elements have been implemented into stroke rehabilitation therapies in order to improve patients’ engagement and adherence. This review work focu… Show more

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Cited by 31 publications
(27 citation statements)
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References 70 publications
(259 reference statements)
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“…The impairments are significant, especially in terms of grip and fine motor control [37]. Due to this, a large body of previous research on interactive stroke rehabilitation systems are implemented using gestural input devices without the need to grip [49]. For example, Alankus et al [2] suggested removing the need to hold anything in a hand as one design guideline for stroke rehabilitation games.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…The impairments are significant, especially in terms of grip and fine motor control [37]. Due to this, a large body of previous research on interactive stroke rehabilitation systems are implemented using gestural input devices without the need to grip [49]. For example, Alankus et al [2] suggested removing the need to hold anything in a hand as one design guideline for stroke rehabilitation games.…”
Section: Related Workmentioning
confidence: 99%
“…However, opportunities for exercising are very different in homes than they are at hospitals (or other rehabilitation centres) as the "clinical" looking devices with significant dedicated space are infeasible in home environments [4]. Despite the differences between home and rehabilitation centres, most evaluations with stroke survivors have been conducted in lab settings with such [7,49]. There is a clear need for low-cost and effective stroke rehabilitation devices [7] that "fit-in" to the home and are not abandoned [4].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…A survey performed on 15 quantitative exergame studies to define a general set of elements that make exergames effective from a physical standpoint was presented in [24]. In addition, [25] found, through selecting and analyzing developed gamified systems, that there exists a tendency to develop low-cost solutions for in-home exercising with various games [8] [26]. In [27], the methodology was to use data collected during SG exercises for later analysis in order to monitor the long-term evolution of patients.…”
Section: State-of-the-artmentioning
confidence: 99%
“…Adherence to rehabilitation regimens can be enhanced by incorporating gaming elements into the exercises (Barrett, Swain, Gatzidis, & Mecheraoui, 2016;Flores et al, 2008;Lange, Flynn, & Rizzo, 2009;Tamayo-Serrano, Garbaya, & Blazevic, 2018;Webster & Celik, 2014). For example, commercial entertainment games are reported to improve motor function in stroke patients (Saposnik et al, 2010).…”
Section: Introductionmentioning
confidence: 99%