Sustainable and Innovative Development in the Global Digital Age 2022
DOI: 10.56199/dpcsebm.hnvn9756
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Gamification technologies in staff training of Russian and foreign companies

Abstract: This article examines the feasibility and effectiveness of introducing gamification technologies into the educational process, which is the use of game mechanisms, principles and tools to solve real non-game problems and problems in various areas of public life. The conducted research is a meta-analysis of the current experience of gamification application, obtained from numerous international scientific studies, practical cases and reports of companies. The collected data show an important practical understan… Show more

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