2013 IEEE International Conference on Intelligence and Security Informatics 2013
DOI: 10.1109/isi.2013.6578802
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Gamification of emergency response training: A public health example

Abstract: Training is an important part of emergency preparedness activities. Unfortunately the budget cuts and economic downturn is taking a toll on government agencies' ability to conduct large scale exercises. The use of ICT in emergency preparedness can seriously lower the training costs if the trainees are motivated to use the systems. In this study we present an ongoing research we are carrying out with a county public health department to streamline their trainings. We use motivational affordances theory to guide… Show more

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Cited by 20 publications
(12 citation statements)
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“…Indeed, scientists and companies are studying how game elements may build commitment in emergency preparedness. For example, the use of interactive systems can significantly lower the training costs while game elements can foster civic participation (Kanat et al 2013). Indeed, citizens could use a web-based game to perform emergency training exercises as described in (Simões et al 2013).…”
Section: Gamification and Civic Engagementmentioning
confidence: 99%
See 2 more Smart Citations
“…Indeed, scientists and companies are studying how game elements may build commitment in emergency preparedness. For example, the use of interactive systems can significantly lower the training costs while game elements can foster civic participation (Kanat et al 2013). Indeed, citizens could use a web-based game to perform emergency training exercises as described in (Simões et al 2013).…”
Section: Gamification and Civic Engagementmentioning
confidence: 99%
“…Gamification-based systems have to activate these motivators to be engaging. For example, in (Kanat et al 2013) Competence and Relatedness are softly addressed by letting participants see their progression and compare it with other players. In (Simões et al 2013) Relatedness is considered by making the game a team effort where each player takes the role of a specific agent in a simulated mission.…”
Section: Gamification and Civic Engagementmentioning
confidence: 99%
See 1 more Smart Citation
“…Gamification (the process of adding game style elements; see Chap. 4) can be used to enhance command training and remove expensive restrictions while maintaining a focus on the communication and coordination as learning outcome (Kanat, Siloju, Raghu, & Vinze, 2013). Further, online systems can significantly reduce the costs of having to hire a location big enough for all attendees and equipment, as headsets and other communication devices allow for collaboration amongst widely distributed users.…”
Section: Command Trainingmentioning
confidence: 99%
“…En la educación médica también se ha implementado la gamificación en diferentes tipos de juegos disponibles con fines educativos, los que pueden realizarse tanto de manera presencial como virtual (5)(6)8). Se ha aplicado esta estrategia en diferentes áreas de las ciencias de la salud (6,12,16) aplicando tanto en estudiantes de medicina de pregrado como postgrado (17). Dentro de los beneficios observados en el uso de la gamificación con la tecnología digital es que proporciona un entorno seguro para adquirir habilidades y experiencias, con la capacidad de repetir y enmendar errores durante la práctica (6,8,17).…”
Section: Introductionunclassified