2022
DOI: 10.3390/soc12020042
|View full text |Cite
|
Sign up to set email alerts
|

Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes

Abstract: Mobile applications viewed as digital social change tools are focused on sustainable development, particularly in topics that address ecology and the environment. In this research, the aim is to systematize a review of the 10 most downloaded mobile applications in this context, but deepening on those that use game elements in their interface, organizing them according to components, mechanics and playful dynamics. Findings demonstrate the role of levels and achievements as more repeated dynamics, and challenge… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 8 publications
(7 citation statements)
references
References 54 publications
0
2
0
Order By: Relevance
“…This study focused on the 10 most downloaded mobile applications that use game elements in their interfaces for the above-mentioned purposes and involved organizing them according to their components, mechanics, and gameplay dynamics. This study's findings elucidate the roles of levels and achievements as more repeated dynamics, challenges and feedback as more relevant elements in gameplay, and, finally, emotions and narratives as components of the gamified experience [7]. This empirical analysis adds to the collection of publications in the literature that support the idea that gamification is no longer a superficial system in addressing sustainable goals [7].…”
mentioning
confidence: 70%
See 2 more Smart Citations
“…This study focused on the 10 most downloaded mobile applications that use game elements in their interfaces for the above-mentioned purposes and involved organizing them according to their components, mechanics, and gameplay dynamics. This study's findings elucidate the roles of levels and achievements as more repeated dynamics, challenges and feedback as more relevant elements in gameplay, and, finally, emotions and narratives as components of the gamified experience [7]. This empirical analysis adds to the collection of publications in the literature that support the idea that gamification is no longer a superficial system in addressing sustainable goals [7].…”
mentioning
confidence: 70%
“…This study's findings elucidate the roles of levels and achievements as more repeated dynamics, challenges and feedback as more relevant elements in gameplay, and, finally, emotions and narratives as components of the gamified experience [7]. This empirical analysis adds to the collection of publications in the literature that support the idea that gamification is no longer a superficial system in addressing sustainable goals [7].…”
mentioning
confidence: 70%
See 1 more Smart Citation
“…Torres‐Toukoumidis et al. ( 2022 ) examined 10 ecology‐oriented mobile applications in terms of gamification elements categorized under the headings “Components, Mechanics and Dynamics,” but PlantNet was not among the mobile applications examined. Nevertheless, the PlantNet mobile application can be considered to possess gamification elements to some extent, based on these criteria.…”
Section: Discussionmentioning
confidence: 99%
“…These enhancements are produced by featuring gamification in applications, which creates ease of use and provides enjoyment while accomplishing tasks 62 . Virtual CSR initiatives can create a sense of community among consumers, encouraging them to engage in environmentally friendly behaviors and influencing their peers to do the same 80 . Our study highlights virtual CSR initiatives' importance in enhancing green consumption behavior.…”
Section: Theoretical Foundation and Hypothesis Developmentmentioning
confidence: 99%