“…Since then, gamification has become more widely discussed in academic journals, however, with diverse meanings. Gamification is used in a variety of fields, including education (Parra-González, López-Belmonte, Segura-Robles, & Moreno-Guerrero, 2021), personalized health care (Martinho, Carneiro, Corchado, & Marreiros, 2020), retailing (Leclercq, Poncin, & Hammedi, 2017)), employee engagement and well-being (Hammedi, Leclercq, Poncin, & Alkire, 2021), banking (Chauhan, Akhtar, & Gupta, 2021;Nasirzadeh & Fathian, 2020), and tourism (Nivedhitha & Manzoor, 2020;Xu, Buhalis, & Weber, 2017).…”