2021
DOI: 10.1108/yc-10-2020-1229
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Gamification in banking: a review, synthesis and setting research agenda

Abstract: Purpose The objective of this paper is to explore and extend the existing literature on the use of gamification in banking. Design/methodology/approach Gamification is a new concept, further its application in banking is in a nascent stage both from the perspective of research and application. To systematise the limited literature and to draw the future research prospects, studies are presented based on theories, characteristics, context and methodologies framework. Findings The synthesis of the literature… Show more

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Cited by 15 publications
(12 citation statements)
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“…4.2.1.2 Gamification Gamification has gained its importance only after 2010. Gamification has found its wide acceptance in the context of healthcare, education, hospitality, etc., but it is in a nascent stage in banking, both in practice and academia (Chauhan et al, 2021). Gamification is conceptualised as the "application of game-like features in non-game context" (Deterding, 2011).…”
Section: The Framework Of Constructs In Customer Experience Used In B...mentioning
confidence: 99%
See 1 more Smart Citation
“…4.2.1.2 Gamification Gamification has gained its importance only after 2010. Gamification has found its wide acceptance in the context of healthcare, education, hospitality, etc., but it is in a nascent stage in banking, both in practice and academia (Chauhan et al, 2021). Gamification is conceptualised as the "application of game-like features in non-game context" (Deterding, 2011).…”
Section: The Framework Of Constructs In Customer Experience Used In B...mentioning
confidence: 99%
“…The banking literature is embarking on a shift from adoption frameworks towards examining customer experience (CE) with the technology (Islam, 2020), which is jointly addressed by academicians and practitioners alike attempting to comprehend its impact on satisfaction, loyalty and financial performance (Mbama and Ezepue, 2018; Ashrafpour et al , 2021; Eriksson et al , 2020; Garzaro et al , 2020; Siddik et al , 2015; Liang et al , 2009). This study also addresses the novel concept of gamification, which is in a nascent stage of development yet is tacitly applied to enhance customer engagement in several industries (Abou-Shouk and Soliman, 2021; Chauhan et al , 2021). Gamification literature in banking is mostly in the context of internet banking (Angelina, 2019; Rahi and Abd.…”
Section: Introductionmentioning
confidence: 99%
“…In the age of gamification and technology, cartoon characters significantly determine consumer attention and purchase behaviour towards the product. Gamification as a phenomenon is gaining acceptance among young generations like GA (Chauhan et al , 2021). This study may further be extended to explore the role of gaming elements and children's engagement through cartoons.…”
Section: Limitations Conclusion and Future Directions Of Researchmentioning
confidence: 99%
“…Since then, gamification has become more widely discussed in academic journals, however, with diverse meanings. Gamification is used in a variety of fields, including education (Parra-González, López-Belmonte, Segura-Robles, & Moreno-Guerrero, 2021), personalized health care (Martinho, Carneiro, Corchado, & Marreiros, 2020), retailing (Leclercq, Poncin, & Hammedi, 2017)), employee engagement and well-being (Hammedi, Leclercq, Poncin, & Alkire, 2021), banking (Chauhan, Akhtar, & Gupta, 2021;Nasirzadeh & Fathian, 2020), and tourism (Nivedhitha & Manzoor, 2020;Xu, Buhalis, & Weber, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Even though the number of studies on gamification has expanded in recent years, there is currently no systematic literature review approach for categorizing its online engagement strategies through gamification (Abou-Shouk & Soliman, 2021;Chauhan et al, 2021;Högberg et al, 2019;Hsu & Chen, 2018;Hwang & Choi, 2020;Rutschi & Dibbern, 2020). As a result, the primary goal of this systematic literature review is to identify effective gamification-based online engagement tactics.…”
Section: Introductionmentioning
confidence: 99%